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- package jme3test.terrain;
- import java.util.ArrayList;
- import java.util.List;
- import com.jme3.app.SimpleApplication;
- import com.jme3.app.state.ScreenshotAppState;
- import com.jme3.bullet.BulletAppState;
- import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
- import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
- import com.jme3.bullet.control.CharacterControl;
- import com.jme3.bullet.control.RigidBodyControl;
- import com.jme3.input.KeyInput;
- import com.jme3.input.controls.ActionListener;
- import com.jme3.input.controls.KeyTrigger;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.Vector2f;
- import com.jme3.math.Vector3f;
- import com.jme3.renderer.Camera;
- import com.jme3.terrain.geomipmap.TerrainGrid;
- import com.jme3.terrain.geomipmap.TerrainGridListener;
- import com.jme3.terrain.geomipmap.TerrainLodControl;
- import com.jme3.terrain.heightmap.FractalHeightMapGrid;
- import com.jme3.texture.Texture;
- import com.jme3.texture.Texture.WrapMode;
- import org.novyon.noise.ShaderUtils;
- import org.novyon.noise.basis.FilteredBasis;
- import org.novyon.noise.filter.IterativeFilter;
- import org.novyon.noise.filter.OptimizedErode;
- import org.novyon.noise.filter.PerturbFilter;
- import org.novyon.noise.filter.SmoothFilter;
- import org.novyon.noise.fractal.FractalSum;
- import org.novyon.noise.modulator.NoiseModulator;
- public class TerrainFractalGridTest extends SimpleApplication {
- private Material mat_terrain;
- private TerrainGrid terrain;
- private float grassScale = 64;
- private float dirtScale = 16;
- private float rockScale = 128;
- private boolean usePhysics = true;
- private boolean physicsAdded = false;
- public static void main(final String[] args) {
- TerrainFractalGridTest app = new TerrainFractalGridTest();
- app.start();
- }
- private CharacterControl player3;
- private FractalSum base;
- private PerturbFilter perturb;
- private OptimizedErode therm;
- private SmoothFilter smooth;
- private IterativeFilter iterate;
- @Override
- public void simpleInitApp() {
- this.flyCam.setMoveSpeed(100f);
- ScreenshotAppState state = new ScreenshotAppState();
- this.stateManager.attach(state);
- // TERRAIN TEXTURE material
- this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
- // Parameters to material:
- // regionXColorMap: X = 1..4 the texture that should be appliad to state X
- // regionX: a Vector3f containing the following information:
- // regionX.x: the start height of the region
- // regionX.y: the end height of the region
- // regionX.z: the texture scale for the region
- // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
- // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
- // slopeTileFactor: the texture scale for slopes
- // terrainSize: the total size of the terrain (used for scaling the texture)
- // GRASS texture
- Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
- grass.setWrap(WrapMode.Repeat);
- this.mat_terrain.setTexture("region1ColorMap", grass);
- this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
- // DIRT texture
- Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
- dirt.setWrap(WrapMode.Repeat);
- this.mat_terrain.setTexture("region2ColorMap", dirt);
- this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
- // ROCK texture
- Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
- rock.setWrap(WrapMode.Repeat);
- this.mat_terrain.setTexture("region3ColorMap", rock);
- this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
- this.mat_terrain.setTexture("region4ColorMap", rock);
- this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
- this.mat_terrain.setTexture("slopeColorMap", rock);
- this.mat_terrain.setFloat("slopeTileFactor", 32);
- this.mat_terrain.setFloat("terrainSize", 513);
- this.base = new FractalSum();
- this.base.setRoughness(0.7f);
- this.base.setFrequency(1.0f);
- this.base.setAmplitude(1.0f);
- this.base.setLacunarity(2.12f);
- this.base.setOctaves(8);
- this.base.setScale(0.02125f);
- this.base.addModulator(new NoiseModulator() {
- @Override
- public float value(float... in) {
- return ShaderUtils.clamp(in[0] * 0.5f + 0.5f, 0, 1);
- }
- });
- FilteredBasis ground = new FilteredBasis(this.base);
- this.perturb = new PerturbFilter();
- this.perturb.setMagnitude(0.119f);
- this.therm = new OptimizedErode();
- this.therm.setRadius(5);
- this.therm.setTalus(0.011f);
- this.smooth = new SmoothFilter();
- this.smooth.setRadius(1);
- this.smooth.setEffect(0.7f);
- this.iterate = new IterativeFilter();
- this.iterate.addPreFilter(this.perturb);
- this.iterate.addPostFilter(this.smooth);
- this.iterate.setFilter(this.therm);
- this.iterate.setIterations(1);
- ground.addPreFilter(this.iterate);
- this.terrain = new TerrainGrid("terrain", 65, 257, new FractalHeightMapGrid(ground, "D:\\work5\\temp", 256f));
- this.terrain.setMaterial(this.mat_terrain);
- this.terrain.setLocalTranslation(0, 0, 0);
- this.terrain.setLocalScale(2f, 1f, 2f);
- this.rootNode.attachChild(this.terrain);
- List<Camera> cameras = new ArrayList<Camera>();
- cameras.add(this.getCamera());
- TerrainLodControl control = new TerrainLodControl(this.terrain, cameras);
- this.terrain.addControl(control);
- final BulletAppState bulletAppState = new BulletAppState();
- stateManager.attach(bulletAppState);
- this.getCamera().setLocation(new Vector3f(0, 0, 0));
- this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
- if (usePhysics) {
- terrain.addListener("physicsStartListener", new TerrainGridListener() {
- public void gridMoved(Vector3f newCenter) {
- terrain.removeListener("physicsStartListener");
- RigidBodyControl body = new RigidBodyControl(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()), 0);
- terrain.addControl(body);
- bulletAppState.getPhysicsSpace().add(terrain);
- CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
- player3 = new CharacterControl(capsuleShape, 0.5f);
- player3.setJumpSpeed(20);
- player3.setFallSpeed(10);
- player3.setGravity(10);
- player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
- bulletAppState.getPhysicsSpace().add(player3);
- physicsAdded = true;
- }
- public Material tileLoaded(Material material, Vector3f cell) {
- return material;
- }
- });
- }
- this.terrain.initialize(cam.getLocation());
- this.initKeys();
- }
- private void initKeys() {
- // You can map one or several inputs to one named action
- this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
- this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
- this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
- this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
- this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
- this.inputManager.addListener(this.actionListener, "Lefts");
- this.inputManager.addListener(this.actionListener, "Rights");
- this.inputManager.addListener(this.actionListener, "Ups");
- this.inputManager.addListener(this.actionListener, "Downs");
- this.inputManager.addListener(this.actionListener, "Jumps");
- }
- private boolean left;
- private boolean right;
- private boolean up;
- private boolean down;
- private final ActionListener actionListener = new ActionListener() {
- @Override
- public void onAction(final String name, final boolean keyPressed, final float tpf) {
- if (name.equals("Lefts")) {
- if (keyPressed) {
- TerrainFractalGridTest.this.left = true;
- } else {
- TerrainFractalGridTest.this.left = false;
- }
- } else if (name.equals("Rights")) {
- if (keyPressed) {
- TerrainFractalGridTest.this.right = true;
- } else {
- TerrainFractalGridTest.this.right = false;
- }
- } else if (name.equals("Ups")) {
- if (keyPressed) {
- TerrainFractalGridTest.this.up = true;
- } else {
- TerrainFractalGridTest.this.up = false;
- }
- } else if (name.equals("Downs")) {
- if (keyPressed) {
- TerrainFractalGridTest.this.down = true;
- } else {
- TerrainFractalGridTest.this.down = false;
- }
- } else if (name.equals("Jumps")) {
- TerrainFractalGridTest.this.player3.jump();
- }
- }
- };
- private final Vector3f walkDirection = new Vector3f();
- @Override
- public void simpleUpdate(final float tpf) {
- Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
- Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
- this.walkDirection.set(0, 0, 0);
- if (this.left) {
- this.walkDirection.addLocal(camLeft);
- }
- if (this.right) {
- this.walkDirection.addLocal(camLeft.negate());
- }
- if (this.up) {
- this.walkDirection.addLocal(camDir);
- }
- if (this.down) {
- this.walkDirection.addLocal(camDir.negate());
- }
- if (usePhysics && physicsAdded) {
- this.player3.setWalkDirection(this.walkDirection);
- this.cam.setLocation(this.player3.getPhysicsLocation());
- }
- }
- }
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