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- /*
- * Copyright (c) 2009-2021 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.light;
- import com.jme3.app.SimpleApplication;
- import com.jme3.light.PointLight;
- import com.jme3.material.Material;
- import com.jme3.material.RenderState;
- import com.jme3.material.TechniqueDef;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.FastMath;
- import com.jme3.math.Quaternion;
- import com.jme3.math.Vector3f;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.shape.Quad;
- import com.jme3.scene.shape.Sphere;
- import com.jme3.util.mikktspace.MikktspaceTangentGenerator;
- /**
- * Checks two-sided lighting capability.
- *
- * @author Kirill Vainer
- */
- public class TestTwoSideLighting extends SimpleApplication {
- private float angle;
- private PointLight pl;
- private Geometry lightMdl;
- public static void main(String[] args){
- TestTwoSideLighting app = new TestTwoSideLighting();
- app.start();
- }
- @Override
- public void simpleInitApp() {
- // Two-sided lighting requires single pass.
- renderManager.setPreferredLightMode(TechniqueDef.LightMode.SinglePass);
- renderManager.setSinglePassLightBatchSize(4);
-
- cam.setLocation(new Vector3f(5.936224f, 3.3759952f, -3.3202777f));
- cam.setRotation(new Quaternion(0.16265652f, -0.4811838f, 0.09137692f, 0.8565368f));
-
- Geometry quadGeom = new Geometry("quad", new Quad(1, 1));
- quadGeom.move(1, 0, 0);
- Material mat1 = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
-
- // Display both front and back faces.
- mat1.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Off);
-
- quadGeom.setMaterial(mat1);
- // SimpleBump material requires tangents.
- MikktspaceTangentGenerator.generate(quadGeom);
- rootNode.attachChild(quadGeom);
-
- Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
- teapot.move(-1, 0, 0);
- teapot.setLocalScale(2f);
- Material mat2 = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
- mat2.setFloat("Shininess", 25);
- mat2.setBoolean("UseMaterialColors", true);
- mat2.setColor("Ambient", ColorRGBA.Black);
- mat2.setColor("Diffuse", ColorRGBA.Gray);
- mat2.setColor("Specular", ColorRGBA.Gray);
-
- // Only display backfaces.
- mat2.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Front);
-
- teapot.setMaterial(mat2);
- rootNode.attachChild(teapot);
- lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
- lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
- lightMdl.getMesh().setStatic();
- rootNode.attachChild(lightMdl);
- pl = new PointLight();
- pl.setColor(ColorRGBA.White);
- pl.setRadius(4f);
- rootNode.addLight(pl);
- }
- @Override
- public void simpleUpdate(float tpf){
- angle += tpf;
- angle %= FastMath.TWO_PI;
-
- pl.setPosition(new Vector3f(FastMath.cos(angle) * 3f, 0.5f, FastMath.sin(angle) * 3f));
- lightMdl.setLocalTranslation(pl.getPosition());
- }
- }
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