A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Toni Helenius 104e19e308 Setting the resolution to match the old prevents calling reshape (#2290) 1 year ago
.github b5abd2eb37 main.yml: upgrade the wrapper validation action to v3 (#2257) 1 year ago
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config 4e6a7f1408 1877: Add checkstyle to project (#2042) 2 years ago
gradle b29c2f8c40 update the Gradle wrapper to v7.6.4 (#2197) 1 year ago
jme-angle 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 year ago
jme3-android 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 years ago
jme3-android-examples 291cd556bc Update build.gradle to use default Build Tools (30.0.2) required by Android Gradle Plugin 4.2.0 (#2064) 2 years ago
jme3-android-native 3d49531fb9 resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) 2 years ago
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jme3-core 79fd4fda70 implement equals(), hashCode(), and isSimilar() for bounding volumes (#2252) 1 year ago
jme3-desktop ec9c8c5efc Lwjgl3 canvas (#1868) 1 year ago
jme3-effects 76d8a43297 Added SoftBloomFilter (#2229) 1 year ago
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common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
common.gradle 7bf1c5f27b update Groovy to v3.0.21 (#2212) 1 year ago
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javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.1 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting Started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for the installation guide and tutorials. Join the discussion forum to participate in our community, get your questions answered, and share your projects.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION.

Technology Stack

  • windowed, multi-platform IDE derived from NetBeans
  • libraries for GUI, networking, physics, SFX, terrain, importing assets, etc.
  • platform-neutral core library for scene graph, animation, rendering, math, etc.
  • LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS
  • Java Virtual Machine (v8 or higher)

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License