rem..om 116c7161f7 Added a workaround the incomplete draw buffer in basicShadowRenderer %!s(int64=13) %!d(string=hai) anos
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lib c06ede4da3 Updates the renderers based on JOGL 2.0 (and JOAL 1.1.3) %!s(int64=13) %!d(string=hai) anos
nbproject b3dc16535f - add current iOS code %!s(int64=13) %!d(string=hai) anos
src 116c7161f7 Added a workaround the incomplete draw buffer in basicShadowRenderer %!s(int64=13) %!d(string=hai) anos
test 3cdaf0e051 jme3: %!s(int64=14) %!d(string=hai) anos
test-data 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. %!s(int64=13) %!d(string=hai) anos
MANIFEST.MF 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
TestChooser.exe 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
build.xml b3dc16535f - add current iOS code %!s(int64=13) %!d(string=hai) anos
bullet-native-build.txt 16b1afabec - update bullet build for bullet 2.80 and OSX 10.7 / XCode 4.4+ %!s(int64=13) %!d(string=hai) anos
master-application.jnlp ba365cf8f3 - cleanup build process %!s(int64=14) %!d(string=hai) anos
mountains.zip 07e096ae71 Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests %!s(int64=14) %!d(string=hai) anos
preview-application.html 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
quake3level.zip 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
town.zip 940232406e * Fixed town.zip by getting it from googlecode downloads %!s(int64=14) %!d(string=hai) anos
wildhouse.zip 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos