A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon 12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie: 8 年之前
gradle f895d8815c build: upgrade to gradle 3.2.1 8 年之前
jme3-android d39b780fa5 Added RenderState.BlendMode.Custom 9 年之前
jme3-android-examples 898079eded Android-Examples: update doc 9 年之前
jme3-android-native 8899bec0cb Update native libraries 9 年之前
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 年之前
jme3-bullet 3cdb7fd928 bullet-native: move generate headers task 8 年之前
jme3-bullet-native fd200ac2a0 [ci skip] bullet: update windows natives 8 年之前
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 年之前
jme3-core 12a2f0f63c One can now define several versions for the shader in a Technique in a J3md file, ie: 8 年之前
jme3-desktop eaa9858b18 - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. 9 年之前
jme3-effects e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 9 年之前
jme3-examples 0384fe5477 jayfella commented 6 hours ago 8 年之前
jme3-ios 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 年之前
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 年之前
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 年之前
jme3-jogl 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 年之前
jme3-lwjgl 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 年之前
jme3-lwjgl3 90649456e0 added checking property existing. 8 年之前
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 年之前
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM 9 年之前
jme3-plugins 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 年之前
jme3-terrain 37f8ee91af more deprecation cleanup 9 年之前
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 年之前
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 年之前
private 17d7134e2d bullet: enable upload for linux/mac 8 年之前
sdk 330f018eff Merge branch 'master' into PBRisComing 9 年之前
.gitignore e268c3b9fe upload_native: more debugging 8 年之前
.nb-gradle-properties f33fb69803 Add default license for new files 10 年之前
.travis.yml 17d7134e2d bullet: enable upload for linux/mac 8 年之前
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 年之前
README.md 4e84e805df Added LSF to showcased games 8 年之前
appveyor.yml 47c2396093 travis/appveyor: final test for auto-building 8 年之前
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 年之前
build.gradle f895d8815c build: upgrade to gradle 3.2.1 8 年之前
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 年之前
common.gradle 73cb4f85ad remove SSH based maven publishing 8 年之前
gradle.properties cdb8200cfe build: don't build natives by default 8 年之前
gradlew 5d2cee0187 build: update to gradle 2.13 9 年之前
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 年之前
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 年之前
license.txt f33fb69803 Add default license for new files 10 年之前
local.properties bea1601994 jme3-android-examples: add project for android examples 10 年之前
settings.gradle cbb9014028 added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks 9 年之前
version.gradle 4f53351f76 version: fix small mistake 8 年之前

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!