TestSimpleBumps.java 3.5 KB

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  1. /*
  2. * Copyright (c) 2009-2010 jMonkeyEngine
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are
  7. * met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. *
  12. * * Redistributions in binary form must reproduce the above copyright
  13. * notice, this list of conditions and the following disclaimer in the
  14. * documentation and/or other materials provided with the distribution.
  15. *
  16. * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
  17. * may be used to endorse or promote products derived from this software
  18. * without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  22. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  23. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  24. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  25. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  26. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  27. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  28. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  29. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  30. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. package jme3test.material;
  33. import com.jme3.app.SimpleApplication;
  34. import com.jme3.light.DirectionalLight;
  35. import com.jme3.light.PointLight;
  36. import com.jme3.material.Material;
  37. import com.jme3.math.ColorRGBA;
  38. import com.jme3.math.FastMath;
  39. import com.jme3.math.Vector3f;
  40. import com.jme3.scene.Geometry;
  41. import com.jme3.scene.Spatial;
  42. import com.jme3.scene.shape.Quad;
  43. import com.jme3.scene.shape.Sphere;
  44. import com.jme3.util.TangentBinormalGenerator;
  45. // phong cutoff for light to normal angle > 90?
  46. public class TestSimpleBumps extends SimpleApplication {
  47. float angle;
  48. PointLight pl;
  49. Spatial lightMdl;
  50. public static void main(String[] args){
  51. TestSimpleBumps app = new TestSimpleBumps();
  52. app.start();
  53. }
  54. @Override
  55. public void simpleInitApp() {
  56. Quad quadMesh = new Quad(1, 1);
  57. Geometry sphere = new Geometry("Rock Ball", quadMesh);
  58. Material mat = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
  59. sphere.setMaterial(mat);
  60. TangentBinormalGenerator.generate(sphere);
  61. rootNode.attachChild(sphere);
  62. lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  63. lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
  64. rootNode.attachChild(lightMdl);
  65. pl = new PointLight();
  66. pl.setColor(ColorRGBA.White);
  67. pl.setPosition(new Vector3f(0f, 0f, 4f));
  68. rootNode.addLight(pl);
  69. // DirectionalLight dl = new DirectionalLight();
  70. // dl.setDirection(new Vector3f(1, -1, -1).normalizeLocal());
  71. // dl.setColor(new ColorRGBA(0.22f, 0.15f, 0.1f, 1.0f));
  72. // rootNode.addLight(dl);
  73. }
  74. @Override
  75. public void simpleUpdate(float tpf){
  76. angle += tpf * 0.25f;
  77. angle %= FastMath.TWO_PI;
  78. pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
  79. lightMdl.setLocalTranslation(pl.getPosition());
  80. }
  81. }