| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- /*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.material;
- import com.jme3.app.SimpleApplication;
- import com.jme3.light.DirectionalLight;
- import com.jme3.light.PointLight;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.FastMath;
- import com.jme3.math.Vector3f;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.Spatial;
- import com.jme3.scene.shape.Quad;
- import com.jme3.scene.shape.Sphere;
- import com.jme3.util.TangentBinormalGenerator;
- // phong cutoff for light to normal angle > 90?
- public class TestSimpleBumps extends SimpleApplication {
- float angle;
- PointLight pl;
- Spatial lightMdl;
- public static void main(String[] args){
- TestSimpleBumps app = new TestSimpleBumps();
- app.start();
- }
- @Override
- public void simpleInitApp() {
- Quad quadMesh = new Quad(1, 1);
- Geometry sphere = new Geometry("Rock Ball", quadMesh);
- Material mat = assetManager.loadMaterial("Textures/BumpMapTest/SimpleBump.j3m");
- sphere.setMaterial(mat);
- TangentBinormalGenerator.generate(sphere);
- rootNode.attachChild(sphere);
- lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
- lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
- rootNode.attachChild(lightMdl);
- pl = new PointLight();
- pl.setColor(ColorRGBA.White);
- pl.setPosition(new Vector3f(0f, 0f, 4f));
- rootNode.addLight(pl);
- // DirectionalLight dl = new DirectionalLight();
- // dl.setDirection(new Vector3f(1, -1, -1).normalizeLocal());
- // dl.setColor(new ColorRGBA(0.22f, 0.15f, 0.1f, 1.0f));
- // rootNode.addLight(dl);
- }
- @Override
- public void simpleUpdate(float tpf){
- angle += tpf * 0.25f;
- angle %= FastMath.TWO_PI;
- pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
- lightMdl.setLocalTranslation(pl.getPosition());
- }
- }
|