A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 2bf5a5c089 Travis-CI: fix release deployment há 10 anos atrás
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 há 10 anos atrás
jme3-android 5c35b9bb22 Renderer: delete deprecated renderers há 10 anos atrás
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency há 10 anos atrás
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds há 10 anos atrás
jme3-blender 89fe2e57be Bugfix: fixed some issues with bones' animations. há 10 anos atrás
jme3-bullet abbdefdcef Bullet RigidBody : revert IDE autoformatting noise há 10 anos atrás
jme3-bullet-native d1b963d843 Merge pull request #303 from Dokthar/bullet_RigidBody há 10 anos atrás
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds há 10 anos atrás
jme3-core 0ade3a69d4 GLRenderer: FBO always available in OpenGL ES 2 há 10 anos atrás
jme3-desktop 068047200e Threads: standardize names. Make sure they all start with "jME3". há 10 anos atrás
jme3-effects ca6b492cea SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) há 10 anos atrás
jme3-examples 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. há 10 anos atrás
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader há 10 anos atrás
jme3-jbullet cd1d145005 PhysicsSpace: add method to set solver iterations há 10 anos atrás
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis há 10 anos atrás
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jme3-lwjgl 5c35b9bb22 Renderer: delete deprecated renderers há 10 anos atrás
jme3-networking 7b6a742f0f Update GZIPSerializer.java há 10 anos atrás
jme3-niftygui 97a2f58be7 [Nifty-GUI] Using java logger, instead of stdout há 10 anos atrás
jme3-plugins b4baaadc79 JmeExporter: remove useless return há 10 anos atrás
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". há 10 anos atrás
jme3-testdata 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md há 10 anos atrás
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. há 10 anos atrás
sdk fbe558779e Merge pull request #282 from Dokthar/sdk_scenecomposer há 10 anos atrás
.gitignore fe057130a4 jme3-android-examples: fix incorrect dependency há 10 anos atrás
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README.md a4e1aa450d README: Add build status image há 10 anos atrás
build.gradle ec7432c90c Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples há 10 anos atrás
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples há 10 anos atrás
common.gradle 2bdd4d5a32 Maven: enable maven artifact publishing há 10 anos atrás
gradle.properties 58aed8be23 Gradle: dont build android examples by default há 10 anos atrás
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gradlew.bat fbea47e407 add gradle wrapper há 11 anos atrás
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!