rem..om 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). před 13 roky
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BarkColor.jpg c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now před 14 roky
BarkNormal.jpg c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now před 14 roky
Leaves.j3m 22edb7beb0 Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be). před 13 roky
Leaves.png c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now před 14 roky
Tree.mesh.j3o c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now před 14 roky
Tree.mesh.j3odata c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now před 14 roky
Tree.mesh.xml c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now před 14 roky
Trunk.j3m c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now před 14 roky