Kae..pl 32b79324a9 Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple 12 years ago
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android 592303181e Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values. 12 years ago
blender 32b79324a9 Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple 12 years ago
bullet 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 12 years ago
bullet-common 6a39a6b5ba Add isEnabled to PhysicsControl interface 12 years ago
bullet-native 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 12 years ago
core cc2d4cd83f Future-proofing JmeVersion now in case we want to 12 years ago
core-data ade8d30d8c Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case. 12 years ago
core-effects 8ffd1363b5 Fixed Fxaa, I broke it with change 10750 12 years ago
core-plugins f0aff05d41 ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold 12 years ago
desktop 610d6e47fc * Avoid leaking FD in Natives.computeNativesHash() 12 years ago
ios ea973c14c3 - change logging from logger.info() logger.fine and logger.warning() 13 years ago
jbullet 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 12 years ago
jheora 01f1c8ff27 Replace NetBeans file templates with jME licenses 13 years ago
jogg 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 13 years ago
jogl f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 years ago
lwjgl f8be6cf686 One can now change the depth test function throught the additional renderstate of a material. 12 years ago
networking a2a39bd0d5 Added a connected check to DefaultClient's channel-based 12 years ago
niftygui cde9e514f0 Nifty GUI: improve mouse click interoperability between Nifty and Jme 12 years ago
ogre 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
openal-soft-native 785d50f516 Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
terrain d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save 12 years ago
test 74f2b0a4c7 Fix TestMusicStreaming crash due to sound being positional and stereo 12 years ago
tools 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 12 years ago
xml 28ce76245f Change all source licenses to say 2009-2012 13 years ago