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- /*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.light;
- import com.jme3.app.SimpleApplication;
- import com.jme3.bounding.BoundingBox;
- import com.jme3.font.BitmapText;
- import com.jme3.light.AmbientLight;
- import com.jme3.light.PointLight;
- import com.jme3.light.SpotLight;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.FastMath;
- import com.jme3.math.Quaternion;
- import com.jme3.math.Vector3f;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.Spatial;
- import com.jme3.terrain.geomipmap.TerrainLodControl;
- import com.jme3.terrain.geomipmap.TerrainQuad;
- import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
- import com.jme3.terrain.heightmap.AbstractHeightMap;
- import com.jme3.terrain.heightmap.ImageBasedHeightMap;
- import com.jme3.texture.Texture;
- import com.jme3.texture.Texture.WrapMode;
- import com.jme3.util.SkyFactory;
- import jme3tools.converters.ImageToAwt;
- /**
- * Uses the terrain's lighting texture with normal maps and lights.
- *
- * @author bowens
- */
- public class TestSpotLightTerrain extends SimpleApplication {
- private TerrainQuad terrain;
- Material matTerrain;
- Material matWire;
- boolean wireframe = false;
- boolean triPlanar = false;
- boolean wardiso = false;
- boolean minnaert = false;
- protected BitmapText hintText;
- PointLight pl;
- Geometry lightMdl;
- private float grassScale = 64;
- private float dirtScale = 16;
- private float rockScale = 128;
- SpotLight sl;
- public static void main(String[] args) {
- TestSpotLightTerrain app = new TestSpotLightTerrain();
- app.start();
- }
-
- @Override
- public void simpleInitApp() {
- makeTerrain();
- flyCam.setMoveSpeed(50);
- sl = new SpotLight();
- sl.setSpotRange(100);
- sl.setSpotOuterAngle(20 * FastMath.DEG_TO_RAD);
- sl.setSpotInnerAngle(15 * FastMath.DEG_TO_RAD);
- sl.setDirection(new Vector3f(-0.39820394f, -0.73094344f, 0.55421597f));
- sl.setPosition(new Vector3f(-64.61567f, -87.615425f, -202.41328f));
- rootNode.addLight(sl);
- AmbientLight ambLight = new AmbientLight();
- ambLight.setColor(new ColorRGBA(0.8f, 0.8f, 0.8f, 0.2f));
- rootNode.addLight(ambLight);
- cam.setLocation(new Vector3f(-41.219646f, -84.8363f, -171.67267f));
- cam.setRotation(new Quaternion(-0.04562731f, 0.89917684f, -0.09668826f, -0.4243236f));
- sl.setDirection(cam.getDirection());
- sl.setPosition(cam.getLocation());
- }
-
- @Override
- public void simpleUpdate(float tpf) {
- super.simpleUpdate(tpf);
- sl.setDirection(cam.getDirection());
- sl.setPosition(cam.getLocation());
- }
- private void makeTerrain() {
- // TERRAIN TEXTURE material
- matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
- matTerrain.setBoolean("useTriPlanarMapping", false);
- matTerrain.setBoolean("WardIso", true);
- // ALPHA map (for splat textures)
- matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png"));
- matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png"));
- // HEIGHTMAP image (for the terrain heightmap)
- Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
- // GRASS texture
- Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
- grass.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("DiffuseMap", grass);
- matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
- // DIRT texture
- Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
- dirt.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("DiffuseMap_1", dirt);
- matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
- // ROCK texture
- Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
- rock.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("DiffuseMap_2", rock);
- matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
- // BRICK texture
- Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
- brick.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("DiffuseMap_3", brick);
- matTerrain.setFloat("DiffuseMap_3_scale", rockScale);
- // RIVER ROCK texture
- Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
- riverRock.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("DiffuseMap_4", riverRock);
- matTerrain.setFloat("DiffuseMap_4_scale", rockScale);
- Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
- normalMap0.setWrap(WrapMode.Repeat);
- Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
- normalMap1.setWrap(WrapMode.Repeat);
- Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
- normalMap2.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("NormalMap", normalMap0);
- matTerrain.setTexture("NormalMap_1", normalMap2);
- matTerrain.setTexture("NormalMap_2", normalMap2);
- matTerrain.setTexture("NormalMap_4", normalMap2);
- // WIREFRAME material
- matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
- matWire.getAdditionalRenderState().setWireframe(true);
- matWire.setColor("Color", ColorRGBA.Green);
- createSky();
- // CREATE HEIGHTMAP
- AbstractHeightMap heightmap = null;
- try {
- //heightmap = new HillHeightMap(1025, 1000, 50, 100, (byte) 3);
- heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 1f);
- heightmap.load();
- } catch (Exception e) {
- e.printStackTrace();
- }
- terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
- TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
- control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) );
- terrain.addControl(control);
- terrain.setMaterial(matTerrain);
- terrain.setModelBound(new BoundingBox());
- terrain.updateModelBound();
- terrain.setLocalTranslation(0, -100, 0);
- terrain.setLocalScale(1f, 1f, 1f);
- rootNode.attachChild(terrain);
- }
- private void createSky() {
- Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
- Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
- Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
- Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
- Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
- Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
- Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
- rootNode.attachChild(sky);
- }
-
- }
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