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- /*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.bounding;
- import com.jme3.bounding.BoundingBox;
- import com.jme3.collision.CollisionResults;
- import com.jme3.math.Ray;
- import com.jme3.math.Vector3f;
- /**
- * Tests picking/collision between bounds and shapes.
- */
- public class TestRayCollision {
- public static void main(String[] args){
- Ray r = new Ray(Vector3f.ZERO, Vector3f.UNIT_X);
- BoundingBox bbox = new BoundingBox(new Vector3f(5, 0, 0), 1, 1, 1);
- CollisionResults res = new CollisionResults();
- bbox.collideWith(r, res);
- System.out.println("Bounding:" +bbox);
- System.out.println("Ray: "+r);
- System.out.println("Num collisions: "+res.size());
- for (int i = 0; i < res.size(); i++){
- System.out.println("--- Collision #"+i+" ---");
- float dist = res.getCollision(i).getDistance();
- Vector3f pt = res.getCollision(i).getContactPoint();
- System.out.println("distance: "+dist);
- System.out.println("point: "+pt);
- }
- }
- }
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