TestRayCollision.java 2.5 KB

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  1. /*
  2. * Copyright (c) 2009-2012 jMonkeyEngine
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are
  7. * met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. *
  12. * * Redistributions in binary form must reproduce the above copyright
  13. * notice, this list of conditions and the following disclaimer in the
  14. * documentation and/or other materials provided with the distribution.
  15. *
  16. * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
  17. * may be used to endorse or promote products derived from this software
  18. * without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  22. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  23. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  24. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  25. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  26. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  27. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  28. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  29. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  30. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. package jme3test.bounding;
  33. import com.jme3.bounding.BoundingBox;
  34. import com.jme3.collision.CollisionResults;
  35. import com.jme3.math.Ray;
  36. import com.jme3.math.Vector3f;
  37. /**
  38. * Tests picking/collision between bounds and shapes.
  39. */
  40. public class TestRayCollision {
  41. public static void main(String[] args){
  42. Ray r = new Ray(Vector3f.ZERO, Vector3f.UNIT_X);
  43. BoundingBox bbox = new BoundingBox(new Vector3f(5, 0, 0), 1, 1, 1);
  44. CollisionResults res = new CollisionResults();
  45. bbox.collideWith(r, res);
  46. System.out.println("Bounding:" +bbox);
  47. System.out.println("Ray: "+r);
  48. System.out.println("Num collisions: "+res.size());
  49. for (int i = 0; i < res.size(); i++){
  50. System.out.println("--- Collision #"+i+" ---");
  51. float dist = res.getCollision(i).getDistance();
  52. Vector3f pt = res.getCollision(i).getContactPoint();
  53. System.out.println("distance: "+dist);
  54. System.out.println("point: "+pt);
  55. }
  56. }
  57. }