A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

bob0bob 38752eaf68 fix issues #1193 and #1558 for Linux/Windows (LWJGL v3 hangs) (#1690) 3 years ago
.github 5820393782 main.yml: upgrade wrapper-validation-action to v1.0.4 3 years ago
.vscode 9ef15be8cf Add vscode config & formatter (#1410) 4 years ago
gradle fd41c657a3 upgrade the Gradle wrapper to 6.9.1 4 years ago
jme3-android cec4131b12 Fix issue 1680 (inefficient use of loggers) (#1682) 3 years ago
jme3-android-examples c3fa91c6d3 java comments and javadoc (#1663) 3 years ago
jme3-android-native ec136bac24 Upgrade Gradle to 6.9 (#1588) 4 years ago
jme3-bullet cec4131b12 Fix issue 1680 (inefficient use of loggers) (#1682) 3 years ago
jme3-core 2b80f9e47f Spatial: use short-circuit OR in requiresUpdates() -- more efficient (#1688) 3 years ago
jme3-desktop cec4131b12 Fix issue 1680 (inefficient use of loggers) (#1682) 3 years ago
jme3-effects cec4131b12 Fix issue 1680 (inefficient use of loggers) (#1682) 3 years ago
jme3-examples 8b56ff9221 Fix issue #1687 (NPE in TestIssue1120) (#1697) 3 years ago
jme3-ios cec4131b12 Fix issue 1680 (inefficient use of loggers) (#1682) 3 years ago
jme3-jbullet c3fa91c6d3 java comments and javadoc (#1663) 3 years ago
jme3-jogg ec136bac24 Upgrade Gradle to 6.9 (#1588) 4 years ago
jme3-lwjgl cec4131b12 Fix issue 1680 (inefficient use of loggers) (#1682) 3 years ago
jme3-lwjgl3 38752eaf68 fix issues #1193 and #1558 for Linux/Windows (LWJGL v3 hangs) (#1690) 3 years ago
jme3-networking c3fa91c6d3 java comments and javadoc (#1663) 3 years ago
jme3-niftygui ec136bac24 Upgrade Gradle to 6.9 (#1588) 4 years ago
jme3-plugins 3111535ec3 GltfLoader: tune whitespace and break long lines 3 years ago
jme3-terrain 64e38a0c34 more precise return types for 13 clone() methods (#1683) 3 years ago
jme3-testdata 5e2350cc5a solve issue 1619 (add texture-compression formats) (#1621) 3 years ago
jme3-vr 6efc7456e1 CenterQuad: new class javadoc (#1684) 3 years ago
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 years ago
.gitignore 9ef15be8cf Add vscode config & formatter (#1410) 4 years ago
.nb-gradle-properties f33fb69803 Add default license for new files 10 years ago
CONTRIBUTING.md 0cd971c3f4 document the correct build procedure (#1675) 3 years ago
LICENSE dc8d309546 revert to f429accf 4 years ago
README.md 627b1643f6 [ci skip] README.md: latest stable version of Engine -> 3.4.1 3 years ago
build.gradle 778c821fc3 build.gradle: update the version of Gradle required by the wrapper 4 years ago
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
common.gradle ac9e98096d buildscripts: define the Java compatibility levels in a single place 3 years ago
gradle.properties 33a75ddddd gradle.properties: next release from "master" branch should be v3.5.0 4 years ago
gradlew fd41c657a3 upgrade the Gradle wrapper to 6.9.1 4 years ago
gradlew.bat fd41c657a3 upgrade the Gradle wrapper to 6.9.1 4 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
license.txt 34efdac11a Add project license header information 4 years ago
local.properties bea1601994 jme3-android-examples: add project for android examples 10 years ago
natives-snapshot.properties b5a42a2880 [skip ci] update natives snapshot 4 years ago
settings.gradle 671a90b7f0 eliminate native Bullet from build scripts 4 years ago
version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 5 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.4.1 is the latest stable version of the Engine. v3.3.2 is the latest stable version of the jMonkeyEngine SDK.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!