| .. |
|
android
|
5d02fe1c20
Made trunk sync with commit r11019 and commit r11020
|
12 years ago |
|
blender
|
84aa234446
Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one).
|
12 years ago |
|
bullet
|
614bffa9ae
Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming...
|
12 years ago |
|
bullet-common
|
e0be0d563c
Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl
|
12 years ago |
|
bullet-native
|
6184e7ce1a
- fix meshcollisionshape header file
|
12 years ago |
|
core
|
414a20fc5f
temp boundingbox for shadowutil use
|
12 years ago |
|
core-data
|
926b634b6e
Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898
|
12 years ago |
|
core-effects
|
147ff8796d
- Made the FilterPostProcessor cleanup delete framebuffers and textures form memory.
|
12 years ago |
|
core-plugins
|
9d63a7fc02
Fixed an issue with how reading text files with bufferedReader was done. Using a null check for EOF instead of buffer.ready(). This was causing a NPE on android 4.4
|
12 years ago |
|
desktop
|
5851055a1a
- fix check for osx hack in natives extraction
|
12 years ago |
|
ios
|
ea973c14c3
- change logging from logger.info() logger.fine and logger.warning()
|
13 years ago |
|
jbullet
|
8538706254
* Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/)
|
12 years ago |
|
jheora
|
01f1c8ff27
Replace NetBeans file templates with jME licenses
|
13 years ago |
|
jogg
|
7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
|
13 years ago |
|
jogl
|
5d02fe1c20
Made trunk sync with commit r11019 and commit r11020
|
12 years ago |
|
lwjgl
|
5d02fe1c20
Made trunk sync with commit r11019 and commit r11020
|
12 years ago |
|
networking
|
797caf6936
Provide access to an in-order list of all class
|
12 years ago |
|
niftygui
|
79def7aa8f
Re added nifty optimization to not render fully transparent quads
|
12 years ago |
|
ogre
|
2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
|
12 years ago |
|
openal-soft-native
|
785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
|
12 years ago |
|
terrain
|
ac51e1d885
Allow a custom Executor to be passed to the TerrainLodControl
|
12 years ago |
|
test
|
fe1f90dbf6
Added a method to manually clean up any Terrain lod control threads.
|
12 years ago |
|
tools
|
00354e426d
GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.
|
12 years ago |
|
xml
|
28ce76245f
Change all source licenses to say 2009-2012
|
13 years ago |