phr00t 414a20fc5f temp boundingbox for shadowutil use 12 years ago
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android 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 12 years ago
blender 84aa234446 Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). 12 years ago
bullet 614bffa9ae Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming... 12 years ago
bullet-common e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl 12 years ago
bullet-native 6184e7ce1a - fix meshcollisionshape header file 12 years ago
core 414a20fc5f temp boundingbox for shadowutil use 12 years ago
core-data 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 12 years ago
core-effects 147ff8796d - Made the FilterPostProcessor cleanup delete framebuffers and textures form memory. 12 years ago
core-plugins 9d63a7fc02 Fixed an issue with how reading text files with bufferedReader was done. Using a null check for EOF instead of buffer.ready(). This was causing a NPE on android 4.4 12 years ago
desktop 5851055a1a - fix check for osx hack in natives extraction 12 years ago
ios ea973c14c3 - change logging from logger.info() logger.fine and logger.warning() 13 years ago
jbullet 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 12 years ago
jheora 01f1c8ff27 Replace NetBeans file templates with jME licenses 13 years ago
jogg 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 13 years ago
jogl 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 12 years ago
lwjgl 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 12 years ago
networking 797caf6936 Provide access to an in-order list of all class 12 years ago
niftygui 79def7aa8f Re added nifty optimization to not render fully transparent quads 12 years ago
ogre 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
openal-soft-native 785d50f516 Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
terrain ac51e1d885 Allow a custom Executor to be passed to the TerrainLodControl 12 years ago
test fe1f90dbf6 Added a method to manually clean up any Terrain lod control threads. 12 years ago
tools 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. 12 years ago
xml 28ce76245f Change all source licenses to say 2009-2012 13 years ago