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lib
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639449db4d
- update lwjgl to 2.8.4 (applet and desktop)
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%!s(int64=13) %!d(string=hai) anos |
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nbproject
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16b1afabec
- update bullet build for bullet 2.80 and OSX 10.7 / XCode 4.4+
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%!s(int64=13) %!d(string=hai) anos |
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src
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49c47f8174
Fixing a bug that caused the loader to crash when the mesh (traditional one and not BMesh) had no faces and only edges or points instead (without support for loading edges and points yet).
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%!s(int64=13) %!d(string=hai) anos |
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test
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3cdaf0e051
jme3:
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%!s(int64=14) %!d(string=hai) anos |
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test-data
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9276987aac
WaterFilter forgot the heightmap for the test case
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%!s(int64=13) %!d(string=hai) anos |
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MANIFEST.MF
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9e53abbb7a
move jme3 to trunk
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%!s(int64=15) %!d(string=hai) anos |
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TestChooser.exe
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9e53abbb7a
move jme3 to trunk
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%!s(int64=15) %!d(string=hai) anos |
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build.xml
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9221bea9d9
- override default javadoc target to exclude test javadoc in build.xml
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%!s(int64=14) %!d(string=hai) anos |
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bullet-native-build.txt
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16b1afabec
- update bullet build for bullet 2.80 and OSX 10.7 / XCode 4.4+
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%!s(int64=13) %!d(string=hai) anos |
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master-application.jnlp
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ba365cf8f3
- cleanup build process
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%!s(int64=14) %!d(string=hai) anos |
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mountains.zip
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07e096ae71
Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests
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%!s(int64=14) %!d(string=hai) anos |
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preview-application.html
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9e53abbb7a
move jme3 to trunk
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%!s(int64=15) %!d(string=hai) anos |
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quake3level.zip
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9e53abbb7a
move jme3 to trunk
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%!s(int64=15) %!d(string=hai) anos |
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town.zip
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940232406e
* Fixed town.zip by getting it from googlecode downloads
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%!s(int64=14) %!d(string=hai) anos |
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wildhouse.zip
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9e53abbb7a
move jme3 to trunk
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%!s(int64=15) %!d(string=hai) anos |