A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

ThoCed 4f6bfa36b6 Ogre importer ignores receive_shadows issue #647 пре 7 година
gradle 9c0b977154 upgrade to gradle 4.1 пре 7 година
jme3-android 93001ec290 Fix #456 пре 7 година
jme3-android-examples 898079eded Android-Examples: update doc пре 9 година
jme3-android-native 8899bec0cb Update native libraries пре 9 година
jme3-blender 11a647a3d4 Blender TextureHelper: Make use of ImageLoader's new loadTexture capability пре 7 година
jme3-bullet c4b635bb6f Fixed typo in assert described in issue #538 пре 7 година
jme3-bullet-native 8f1316ce4e [ci skip] bullet: update windows natives пре 8 година
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task пре 8 година
jme3-core 26ae3ec806 initialize InputManager.cursorPos to fix issue #792 for LWJGL2 пре 7 година
jme3-desktop 6479a7cdf8 Add locale translation for zh_CN пре 8 година
jme3-effects b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) пре 8 година
jme3-examples 12004217d1 Ao map now only attenuates indirect lighting in PBR shader пре 7 година
jme3-ios 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) пре 8 година
jme3-jbullet c4b635bb6f Fixed typo in assert described in issue #538 пре 7 година
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis пре 10 година
jme3-jogl 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) пре 8 година
jme3-lwjgl 26ae3ec806 initialize InputManager.cursorPos to fix issue #792 for LWJGL2 пре 7 година
jme3-lwjgl3 09f4ae4832 Animated cursor support for LWJGL 3 (#785) пре 7 година
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() пре 8 година
jme3-niftygui 676251b4d5 nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui пре 7 година
jme3-plugins 4f6bfa36b6 Ogre importer ignores receive_shadows issue #647 пре 7 година
jme3-terrain 69b7f7e655 fixed some changes. пре 7 година
jme3-testdata 12004217d1 Ao map now only attenuates indirect lighting in PBR shader пре 7 година
jme3-vr 58a9211879 OpenVR 1.0.9 and Occulus Support (#779) пре 7 година
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. пре 10 година
private 17d7134e2d bullet: enable upload for linux/mac пре 8 година
.gitignore 0d8b86b66f Add default config for glb loader пре 7 година
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.travis.yml 9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) пре 8 година
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md пре 10 година
README.md 4d67cfedf5 Updated version. пре 7 година
appveyor.yml 725983d99e Fix AppVeyor пре 8 година
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central пре 9 година
build.gradle 9c0b977154 upgrade to gradle 4.1 пре 7 година
common-android-app.gradle 311ea2692f android-examples: use correct maven group пре 9 година
common.gradle 93001ec290 Fix #456 пре 7 година
gradle.properties af60797efd Update to bullet 2.86.1 (#698) пре 8 година
gradlew 9c0b977154 upgrade to gradle 4.1 пре 7 година
gradlew.bat 9c0b977154 upgrade to gradle 4.1 пре 7 година
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview пре 10 година
license.txt f33fb69803 Add default license for new files пре 10 година
local.properties bea1601994 jme3-android-examples: add project for android examples пре 10 година
settings.gradle 59d41c865b First jme3-vr commit пре 8 година
version.gradle 4f53351f76 version: fix small mistake пре 8 година

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!