jmePhysicsSpace.h 3.3 KB

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  1. /*
  2. * Copyright (c) 2009-2010 jMonkeyEngine
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are
  7. * met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. *
  12. * * Redistributions in binary form must reproduce the above copyright
  13. * notice, this list of conditions and the following disclaimer in the
  14. * documentation and/or other materials provided with the distribution.
  15. *
  16. * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
  17. * may be used to endorse or promote products derived from this software
  18. * without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  22. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  23. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  24. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  25. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  26. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  27. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  28. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  29. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  30. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. #include <jni.h>
  33. #include "btBulletDynamicsCommon.h"
  34. #include "btBulletCollisionCommon.h"
  35. #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
  36. #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
  37. #include "BulletCollision/CollisionDispatch/btGhostObject.h"
  38. #include "BulletDynamics/Character/btKinematicCharacterController.h"
  39. #ifdef _WIN32
  40. #include "BulletMultiThreaded/Win32ThreadSupport.h"
  41. #else
  42. #include "BulletMultiThreaded/PosixThreadSupport.h"
  43. #endif
  44. #include "BulletMultiThreaded/btParallelConstraintSolver.h"
  45. #include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
  46. #include "BulletMultiThreaded/SpuCollisionTaskProcess.h"
  47. #include "BulletMultiThreaded/SequentialThreadSupport.h"
  48. #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
  49. #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
  50. #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
  51. /**
  52. * Author: Normen Hansen
  53. */
  54. class jmePhysicsSpace {
  55. private:
  56. JNIEnv* env;
  57. JavaVM* vm;
  58. btDynamicsWorld* dynamicsWorld;
  59. jobject javaPhysicsSpace;
  60. btThreadSupportInterface* createSolverThreadSupport(int);
  61. btThreadSupportInterface* createDispatchThreadSupport(int);
  62. void attachThread();
  63. public:
  64. jmePhysicsSpace(){};
  65. ~jmePhysicsSpace();
  66. jmePhysicsSpace(JNIEnv*, jobject);
  67. void stepSimulation(jfloat, jint, jfloat);
  68. void createPhysicsSpace(jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jint, jboolean);
  69. btDynamicsWorld* getDynamicsWorld();
  70. jobject getJavaPhysicsSpace();
  71. JNIEnv* getEnv();
  72. static void preTickCallback(btDynamicsWorld*, btScalar);
  73. static void postTickCallback(btDynamicsWorld*, btScalar);
  74. static bool contactProcessedCallback(btManifoldPoint &, void *, void *);
  75. };