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- /*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <jni.h>
- #include "btBulletDynamicsCommon.h"
- #include "btBulletCollisionCommon.h"
- #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
- #include "BulletCollision/CollisionDispatch/btGhostObject.h"
- #include "BulletDynamics/Character/btKinematicCharacterController.h"
- #ifdef _WIN32
- #include "BulletMultiThreaded/Win32ThreadSupport.h"
- #else
- #include "BulletMultiThreaded/PosixThreadSupport.h"
- #endif
- #include "BulletMultiThreaded/btParallelConstraintSolver.h"
- #include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
- #include "BulletMultiThreaded/SpuCollisionTaskProcess.h"
- #include "BulletMultiThreaded/SequentialThreadSupport.h"
- #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
- #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
- #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
- /**
- * Author: Normen Hansen
- */
- class jmePhysicsSpace {
- private:
- JNIEnv* env;
- JavaVM* vm;
- btDynamicsWorld* dynamicsWorld;
- jobject javaPhysicsSpace;
- btThreadSupportInterface* createSolverThreadSupport(int);
- btThreadSupportInterface* createDispatchThreadSupport(int);
- void attachThread();
- public:
- jmePhysicsSpace(){};
- ~jmePhysicsSpace();
- jmePhysicsSpace(JNIEnv*, jobject);
- void stepSimulation(jfloat, jint, jfloat);
- void createPhysicsSpace(jfloat, jfloat, jfloat, jfloat, jfloat, jfloat, jint, jboolean);
- btDynamicsWorld* getDynamicsWorld();
- jobject getJavaPhysicsSpace();
- JNIEnv* getEnv();
- static void preTickCallback(btDynamicsWorld*, btScalar);
- static void postTickCallback(btDynamicsWorld*, btScalar);
- static bool contactProcessedCallback(btManifoldPoint &, void *, void *);
- };
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