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android
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911958cfbe
Android: set PreserveEGLContextOnPause when the os is rev 11 or higher. Dramatically reduces the resume time when the context can be preserved.
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12 years ago |
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blender
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6708cf0d7f
Bugfix: properly importing object animations where not all axes are being animated by the ipo curves (provided by arpagaus - thanks a lot :) ).
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12 years ago |
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bullet
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614bffa9ae
Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming...
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12 years ago |
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bullet-common
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6a39a6b5ba
Add isEnabled to PhysicsControl interface
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12 years ago |
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bullet-native
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15e379c8f1
Fix typo..
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12 years ago |
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core
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4e98d0e13d
Added a method to clear collision data. This is often
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12 years ago |
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core-data
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d6f3b4a5bc
Removed a useless line of code in Parallax.glsllib
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12 years ago |
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core-effects
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f8c317f593
BloomFilter, applied James patch to make sure the filter is properly re initialized when de downsampling factor is changed.
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12 years ago |
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core-plugins
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9d63a7fc02
Fixed an issue with how reading text files with bufferedReader was done. Using a null check for EOF instead of buffer.ready(). This was causing a NPE on android 4.4
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12 years ago |
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desktop
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27a4d4d268
* On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it
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12 years ago |
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ios
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ea973c14c3
- change logging from logger.info() logger.fine and logger.warning()
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13 years ago |
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jbullet
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8538706254
* Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/)
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12 years ago |
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jheora
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01f1c8ff27
Replace NetBeans file templates with jME licenses
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13 years ago |
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jogg
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7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
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13 years ago |
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jogl
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f49992d15b
Switches to JOGL 2.1.2
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12 years ago |
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lwjgl
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faf04cbb1f
Keep better track of the independent alpha test related
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12 years ago |
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networking
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797caf6936
Provide access to an in-order list of all class
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12 years ago |
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niftygui
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79def7aa8f
Re added nifty optimization to not render fully transparent quads
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12 years ago |
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ogre
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2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
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12 years ago |
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openal-soft-native
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785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
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12 years ago |
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terrain
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ac51e1d885
Allow a custom Executor to be passed to the TerrainLodControl
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12 years ago |
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test
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fe1f90dbf6
Added a method to manually clean up any Terrain lod control threads.
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12 years ago |
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tools
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00354e426d
GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.
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12 years ago |
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xml
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28ce76245f
Change all source licenses to say 2009-2012
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13 years ago |