| .. |
|
android
|
9e8abfb6ec
Android: Remove Escape key mapping from InputManager (defined in SimpleApplication) when using Android platforms.
|
12 лет назад |
|
blender
|
fe32d59515
Refactoring: reducing the amount of operations performed in generated textures by fetching all required functions during setup rather than generation time for each pixel.
|
12 лет назад |
|
bullet
|
614bffa9ae
Native bullet raytest m_flags now accessible to Java, updated bullet builds incoming...
|
12 лет назад |
|
bullet-common
|
6a39a6b5ba
Add isEnabled to PhysicsControl interface
|
12 лет назад |
|
bullet-native
|
15e379c8f1
Fix typo..
|
12 лет назад |
|
core
|
67aa834369
Android: Add onHover events to TouchEvent. Not implemented yet.
|
12 лет назад |
|
core-data
|
46b573db52
Fixing some implicit casts. These must be ignored
|
12 лет назад |
|
core-effects
|
306e88c678
Changed the way the reflection cam position and orientation were computed in the SimpleWaterProcessor to avoid some issues when the cam was parallel to the water plane. thanks to @sgold in this thread http://hub.jmonkeyengine.org/forum/topic/simplewater-with-horizontal-camera/
|
12 лет назад |
|
core-plugins
|
b14f33936f
the ShaderNodesLoader is now properly reset when loading several technique def using nodes
|
12 лет назад |
|
desktop
|
27a4d4d268
* On Windows, forcefully load our version of OpenAL to prevent any currently installed versions in System32 from overriding it
|
12 лет назад |
|
ios
|
ea973c14c3
- change logging from logger.info() logger.fine and logger.warning()
|
13 лет назад |
|
jbullet
|
8538706254
* Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/)
|
12 лет назад |
|
jheora
|
01f1c8ff27
Replace NetBeans file templates with jME licenses
|
13 лет назад |
|
jogg
|
7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
|
13 лет назад |
|
jogl
|
f49992d15b
Switches to JOGL 2.1.2
|
12 лет назад |
|
lwjgl
|
f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
|
12 лет назад |
|
networking
|
a2a39bd0d5
Added a connected check to DefaultClient's channel-based
|
12 лет назад |
|
niftygui
|
ebc9b2f7b5
Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values
|
12 лет назад |
|
ogre
|
2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
|
12 лет назад |
|
openal-soft-native
|
785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
|
12 лет назад |
|
terrain
|
ac51e1d885
Allow a custom Executor to be passed to the TerrainLodControl
|
12 лет назад |
|
test
|
fe1f90dbf6
Added a method to manually clean up any Terrain lod control threads.
|
12 лет назад |
|
tools
|
00354e426d
GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels.
|
12 лет назад |
|
xml
|
28ce76245f
Change all source licenses to say 2009-2012
|
13 лет назад |