A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

iwgeric 6f4b90feed Temporary fix for searching for version strings until URA is done. %!s(int64=10) %!d(string=hai) anos
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 %!s(int64=10) %!d(string=hai) anos
jme3-android 6f4b90feed Temporary fix for searching for version strings until URA is done. %!s(int64=10) %!d(string=hai) anos
jme3-android-native fb04910980 Always include the jme3-android-native but only build based on "buildNativeProjects" property. %!s(int64=10) %!d(string=hai) anos
jme3-blender 05bdd7b1c9 Bugfix: fixed artifacts that were caused by adding bones with no weight %!s(int64=10) %!d(string=hai) anos
jme3-bullet 1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 %!s(int64=11) %!d(string=hai) anos
jme3-bullet-native e3497dcf50 Switch from gradle 1.12 to 2.2.1 %!s(int64=10) %!d(string=hai) anos
jme3-bullet-native-android 44db44ee56 Add updated bullet native android libs %!s(int64=10) %!d(string=hai) anos
jme3-core 30f8ff4b81 added a MipMapImageRaster that can read and write to the different mipmaps of an image %!s(int64=10) %!d(string=hai) anos
jme3-desktop ec6befeeaa AWT panels: fix flipped coords when mouse pressed or released %!s(int64=10) %!d(string=hai) anos
jme3-effects 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) %!s(int64=11) %!d(string=hai) anos
jme3-examples 1f148fc3d7 Added a large scene stress test. Defaults to: %!s(int64=10) %!d(string=hai) anos
jme3-gl-autogen d7b3cfe287 GLAutoGen updates %!s(int64=10) %!d(string=hai) anos
jme3-ios 2ec7366fde Initialize OpenAL context in the render thread %!s(int64=10) %!d(string=hai) anos
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll %!s(int64=11) %!d(string=hai) anos
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis %!s(int64=10) %!d(string=hai) anos
jme3-jogl ad26e916ee Update renderer capabilities %!s(int64=10) %!d(string=hai) anos
jme3-lwjgl d3258429ec Use unified renderer architecture for LWJGL by default (other backends pending) %!s(int64=10) %!d(string=hai) anos
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint %!s(int64=11) %!d(string=hai) anos
jme3-niftygui d2749138ed - add nifty style to nifty jar collection (should be moved to separate library entry at some point) %!s(int64=11) %!d(string=hai) anos
jme3-plugins 9b1b760056 Merge pull request #200 from GreenCubes/master %!s(int64=10) %!d(string=hai) anos
jme3-terrain c55717141e Single pass lighting implementation. %!s(int64=11) %!d(string=hai) anos
jme3-testdata a8c5e0f10d Fix crash in tests that use the tree model %!s(int64=10) %!d(string=hai) anos
lib 7a000bb5fe use maven repo version of j-ogg and j-vorbisd %!s(int64=11) %!d(string=hai) anos
sdk 17998b4006 Make sure core openal package is listed in SDK baselibs %!s(int64=10) %!d(string=hai) anos
.gitignore d6e427a50f Update .gitignore with new ignore files for jme3-android-native project %!s(int64=11) %!d(string=hai) anos
.travis.yml 96c3e554f4 Disable NDK downloading for Travis CI build %!s(int64=10) %!d(string=hai) anos
CONTRIBUTING.md 22de97ef9a update steps for eclipse setup and building project %!s(int64=10) %!d(string=hai) anos
README.md fba87fb0ea Added README.md v1 %!s(int64=11) %!d(string=hai) anos
build.gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 %!s(int64=10) %!d(string=hai) anos
common.gradle 539c2e65fc - update JmeVersion automatically in build script %!s(int64=11) %!d(string=hai) anos
gradle.properties 54979b33e3 Enable SDK build again by default (seems to work on Travis now) %!s(int64=11) %!d(string=hai) anos
gradlew fbea47e407 add gradle wrapper %!s(int64=11) %!d(string=hai) anos
gradlew.bat fbea47e407 add gradle wrapper %!s(int64=11) %!d(string=hai) anos
settings.gradle fb04910980 Always include the jme3-android-native but only build based on "buildNativeProjects" property. %!s(int64=10) %!d(string=hai) anos

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!