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- package mygame;
- import com.jme3.app.SimpleApplication;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.Vector3f;
- import com.jme3.renderer.RenderManager;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.shape.Box;
- /**
- * test
- * @author normenhansen
- */
- public class Main extends SimpleApplication {
- public static void main(String[] args) {
- Main app = new Main();
- app.start();
- }
- @Override
- public void simpleInitApp() {
- Box b = new Box(Vector3f.ZERO, 1, 1, 1);
- Geometry geom = new Geometry("Box", b);
- geom.updateModelBound();
- Material mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");
- mat.setColor("m_Color", ColorRGBA.Blue);
- geom.setMaterial(mat);
- rootNode.attachChild(geom);
- }
- @Override
- public void simpleUpdate(float tpf) {
- //TODO: add update code
- }
- @Override
- public void simpleRender(RenderManager rm) {
- //TODO: add render code
- }
- }
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