TestLightNode.java 4.1 KB

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  1. /*
  2. * Copyright (c) 2009-2010 jMonkeyEngine
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are
  7. * met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. *
  12. * * Redistributions in binary form must reproduce the above copyright
  13. * notice, this list of conditions and the following disclaimer in the
  14. * documentation and/or other materials provided with the distribution.
  15. *
  16. * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
  17. * may be used to endorse or promote products derived from this software
  18. * without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  22. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  23. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  24. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  25. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  26. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  27. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  28. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  29. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  30. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. package jme3test.light;
  33. import com.jme3.app.SimpleApplication;
  34. import com.jme3.light.DirectionalLight;
  35. import com.jme3.light.PointLight;
  36. import com.jme3.material.Material;
  37. import com.jme3.math.ColorRGBA;
  38. import com.jme3.math.FastMath;
  39. import com.jme3.math.Vector3f;
  40. import com.jme3.scene.Geometry;
  41. import com.jme3.scene.LightNode;
  42. import com.jme3.scene.Node;
  43. import com.jme3.scene.shape.Sphere;
  44. import com.jme3.scene.shape.Torus;
  45. public class TestLightNode extends SimpleApplication {
  46. float angle;
  47. Node movingNode;
  48. public static void main(String[] args){
  49. TestLightNode app = new TestLightNode();
  50. app.start();
  51. }
  52. @Override
  53. public void simpleInitApp() {
  54. Torus torus = new Torus(10, 6, 1, 3);
  55. // Torus torus = new Torus(50, 30, 1, 3);
  56. Geometry g = new Geometry("Torus Geom", torus);
  57. g.rotate(-FastMath.HALF_PI, 0, 0);
  58. g.center();
  59. // g.move(0, 1, 0);
  60. Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  61. mat.setFloat("Shininess", 32f);
  62. mat.setBoolean("UseMaterialColors", true);
  63. mat.setColor("Ambient", ColorRGBA.Black);
  64. mat.setColor("Diffuse", ColorRGBA.White);
  65. mat.setColor("Specular", ColorRGBA.White);
  66. // mat.setBoolean("VertexLighting", true);
  67. // mat.setBoolean("LowQuality", true);
  68. g.setMaterial(mat);
  69. rootNode.attachChild(g);
  70. Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
  71. lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
  72. movingNode=new Node("lightParentNode");
  73. movingNode.attachChild(lightMdl);
  74. rootNode.attachChild(movingNode);
  75. PointLight pl = new PointLight();
  76. pl.setColor(ColorRGBA.Green);
  77. pl.setRadius(4f);
  78. rootNode.addLight(pl);
  79. LightNode lightNode=new LightNode("pointLight", pl);
  80. movingNode.attachChild(lightNode);
  81. DirectionalLight dl = new DirectionalLight();
  82. dl.setColor(ColorRGBA.Red);
  83. dl.setDirection(new Vector3f(0, 1, 0));
  84. rootNode.addLight(dl);
  85. }
  86. @Override
  87. public void simpleUpdate(float tpf){
  88. // cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f));
  89. // cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f));
  90. angle += tpf;
  91. angle %= FastMath.TWO_PI;
  92. movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
  93. }
  94. }