123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- /*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.light;
- import com.jme3.app.SimpleApplication;
- import com.jme3.light.DirectionalLight;
- import com.jme3.light.PointLight;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.FastMath;
- import com.jme3.math.Vector3f;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.LightNode;
- import com.jme3.scene.Node;
- import com.jme3.scene.shape.Sphere;
- import com.jme3.scene.shape.Torus;
- public class TestLightNode extends SimpleApplication {
- float angle;
- Node movingNode;
- public static void main(String[] args){
- TestLightNode app = new TestLightNode();
- app.start();
- }
- @Override
- public void simpleInitApp() {
- Torus torus = new Torus(10, 6, 1, 3);
- // Torus torus = new Torus(50, 30, 1, 3);
- Geometry g = new Geometry("Torus Geom", torus);
- g.rotate(-FastMath.HALF_PI, 0, 0);
- g.center();
- // g.move(0, 1, 0);
-
- Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
- mat.setFloat("Shininess", 32f);
- mat.setBoolean("UseMaterialColors", true);
- mat.setColor("Ambient", ColorRGBA.Black);
- mat.setColor("Diffuse", ColorRGBA.White);
- mat.setColor("Specular", ColorRGBA.White);
- // mat.setBoolean("VertexLighting", true);
- // mat.setBoolean("LowQuality", true);
- g.setMaterial(mat);
- rootNode.attachChild(g);
- Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
- lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
-
- movingNode=new Node("lightParentNode");
- movingNode.attachChild(lightMdl);
- rootNode.attachChild(movingNode);
- PointLight pl = new PointLight();
- pl.setColor(ColorRGBA.Green);
- pl.setRadius(4f);
- rootNode.addLight(pl);
-
- LightNode lightNode=new LightNode("pointLight", pl);
- movingNode.attachChild(lightNode);
- DirectionalLight dl = new DirectionalLight();
- dl.setColor(ColorRGBA.Red);
- dl.setDirection(new Vector3f(0, 1, 0));
- rootNode.addLight(dl);
- }
- @Override
- public void simpleUpdate(float tpf){
- // cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f));
- // cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f));
- angle += tpf;
- angle %= FastMath.TWO_PI;
- movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
- }
- }
|