joystick-mapping.properties 529 B

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  1. #
  2. # Add compatibility entries for different joysticks
  3. # to map button and axis arrangments when possible.
  4. # This is keyed off of the reported joystick name and
  5. # reported button or axis logical ID. The value half is
  6. # the new name as it will be reported through the Joystick
  7. # interface.
  8. #
  9. # Keys with spaces in them should have those spaces escaped.
  10. # Values do not need their spaces escaped. For example:
  11. #
  12. # Some\ Joystick.0=3
  13. #
  14. # Final Fantasy XIV mapping
  15. FF-GP1.0=3
  16. FF-GP1.1=2
  17. FF-GP1.2=1
  18. FF-GP1.3=0