A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 8024babb47 lwjgl3: use lwjgl's native loader 9 years ago
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 9 years ago
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender 1b99896be4 Bugfix: fixed a bug that caused ClassCastException while loading linked 9 years ago
jme3-bullet e776967c23 Reverted Changes and fixed it the way it was done in CapsuleCollissionShape (See Commit f836b26) 9 years ago
jme3-bullet-native 3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody 10 years ago
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core ab8527770c GLRenderer: support VBO without VAO 9 years ago
jme3-desktop c7da1c4efd desktop: don't show dialogs when headless 9 years ago
jme3-effects 109c5e80cf Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 years ago
jme3-examples 34aa21bfd9 Get rid of TestAwtPanels (it sucks) 9 years ago
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 years ago
jme3-jbullet 75360a2f92 Just a small javadoc issue that was catching my eye 9 years ago
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl 27041e1341 LWJGL3 improvements 9 years ago
jme3-lwjgl 27041e1341 LWJGL3 improvements 9 years ago
jme3-lwjgl3 8024babb47 lwjgl3: use lwjgl's native loader 9 years ago
jme3-networking c6768dc724 Added some additional finest logging. 9 years ago
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom 10 years ago
jme3-plugins 962ab22ef4 Merge branch 'fbx-import-animation' into experimental 9 years ago
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-testdata 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 10 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
private e5b3646fe4 build: upload maven snapshots to updates server 10 years ago
sdk a3638f3e0c Merge branch 'master' into experimental 9 years ago
.gitignore 4a646de49d gitignore: more cleanup 9 years ago
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.travis.yml e552fb1101 travis-ci: don't try to decrypt updates key for PRs 10 years ago
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 years ago
README.md a4e1aa450d README: Add build status image 10 years ago
build.gradle c6336c0781 version: new versioning scheme for tags 9 years ago
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 years ago
common.gradle c6336c0781 version: new versioning scheme for tags 9 years ago
gradle.properties c6336c0781 version: new versioning scheme for tags 9 years ago
gradlew fbea47e407 add gradle wrapper 11 years ago
gradlew.bat fbea47e407 add gradle wrapper 11 years ago
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local.properties bea1601994 jme3-android-examples: add project for android examples 10 years ago
settings.gradle 9ba90251d6 Merge remote-tracking branch 'upstream/master' 10 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!