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12 years ago | |
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| MatDefs | ade8d30d8c Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case. | 12 years ago |
| Materials | 9e53abbb7a move jme3 to trunk | 15 years ago |
| ShaderLib | 46b573db52 Fixing some implicit casts. These must be ignored | 12 years ago |