BulletJointDebugControl.java 4.0 KB

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  1. /*
  2. * Copyright (c) 2009-2012 jMonkeyEngine
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are
  7. * met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. *
  12. * * Redistributions in binary form must reproduce the above copyright
  13. * notice, this list of conditions and the following disclaimer in the
  14. * documentation and/or other materials provided with the distribution.
  15. *
  16. * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
  17. * may be used to endorse or promote products derived from this software
  18. * without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  22. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  23. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  24. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  25. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  26. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  27. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  28. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  29. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  30. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. package com.jme3.bullet.debug;
  33. import com.jme3.bullet.joints.PhysicsJoint;
  34. import com.jme3.math.Quaternion;
  35. import com.jme3.math.Transform;
  36. import com.jme3.math.Vector3f;
  37. import com.jme3.renderer.RenderManager;
  38. import com.jme3.renderer.ViewPort;
  39. import com.jme3.scene.Geometry;
  40. import com.jme3.scene.Node;
  41. import com.jme3.scene.Spatial;
  42. import com.jme3.scene.debug.Arrow;
  43. /**
  44. *
  45. * @author normenhansen
  46. */
  47. public class BulletJointDebugControl extends AbstractPhysicsDebugControl {
  48. protected final PhysicsJoint body;
  49. protected final Geometry geomA;
  50. protected final Arrow arrowA;
  51. protected final Geometry geomB;
  52. protected final Arrow arrowB;
  53. protected final Transform a = new Transform(new Vector3f(), new Quaternion());
  54. protected final Transform b = new Transform(new Vector3f(), new Quaternion());
  55. protected final Vector3f offA = new Vector3f();
  56. protected final Vector3f offB = new Vector3f();
  57. public BulletJointDebugControl(BulletDebugAppState debugAppState, PhysicsJoint body) {
  58. super(debugAppState);
  59. this.body = body;
  60. this.geomA = new Geometry(body.toString());
  61. arrowA = new Arrow(Vector3f.ZERO);
  62. geomA.setMesh(arrowA);
  63. geomA.setMaterial(debugAppState.DEBUG_GREEN);
  64. this.geomB = new Geometry(body.toString());
  65. arrowB = new Arrow(Vector3f.ZERO);
  66. geomB.setMesh(arrowB);
  67. geomB.setMaterial(debugAppState.DEBUG_GREEN);
  68. }
  69. @Override
  70. public void setSpatial(Spatial spatial) {
  71. if (spatial != null && spatial instanceof Node) {
  72. Node node = (Node) spatial;
  73. node.attachChild(geomA);
  74. node.attachChild(geomB);
  75. } else if (spatial == null && this.spatial != null) {
  76. Node node = (Node) this.spatial;
  77. node.detachChild(geomA);
  78. node.detachChild(geomB);
  79. }
  80. super.setSpatial(spatial);
  81. }
  82. @Override
  83. protected void controlUpdate(float tpf) {
  84. body.getBodyA().getPhysicsLocation(a.getTranslation());
  85. body.getBodyA().getPhysicsRotation(a.getRotation());
  86. body.getBodyB().getPhysicsLocation(b.getTranslation());
  87. body.getBodyB().getPhysicsRotation(b.getRotation());
  88. geomA.setLocalTransform(a);
  89. geomB.setLocalTransform(b);
  90. arrowA.setArrowExtent(body.getPivotA());
  91. arrowB.setArrowExtent(body.getPivotB());
  92. }
  93. @Override
  94. protected void controlRender(RenderManager rm, ViewPort vp) {
  95. }
  96. }