A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold 8cd5894f55 TerrainTestTile: T key had to be pressed 2x before effect (see PR #827) 6 vuotta sitten
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 vuotta sitten
jme3-android f40ba25a56 correct more grammar/spelling errors in comments 7 vuotta sitten
jme3-android-examples b159c847cc comment corrections: mostly spelling and grammar 7 vuotta sitten
jme3-android-native 8899bec0cb Update native libraries 9 vuotta sitten
jme3-blender f40ba25a56 correct more grammar/spelling errors in comments 7 vuotta sitten
jme3-bullet 53d7052301 test and fix for issue #970 (#973) 6 vuotta sitten
jme3-bullet-native c22fac2dce [ci skip] bullet: update windows natives 6 vuotta sitten
jme3-bullet-native-android 2b1c3d22e8 Update android bullet native libraries 6 vuotta sitten
jme3-core a88fdf99f0 More XBOX controller remappings 6 vuotta sitten
jme3-desktop a47b4a46ba Added a (hacky) fix for a Java Swing/AWT + GLFW interaction issue… (#968) 6 vuotta sitten
jme3-effects 81667f8f45 Fixed the DepthOfFieldFilter to properly get the near/far distance from JME 7 vuotta sitten
jme3-examples 8cd5894f55 TerrainTestTile: T key had to be pressed 2x before effect (see PR #827) 6 vuotta sitten
jme3-ios 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 8 vuotta sitten
jme3-jbullet 53d7052301 test and fix for issue #970 (#973) 6 vuotta sitten
jme3-jogg 826908b042 correct more grammar/spelling errors in comments 7 vuotta sitten
jme3-jogl 266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 7 vuotta sitten
jme3-lwjgl 64d0e00a49 LwjglContext: correct a typo in a log message 6 vuotta sitten
jme3-lwjgl3 989fc0a9f0 The mouse pos should be initialized always 7 vuotta sitten
jme3-networking bc624f1f73 correct more typographical errors in comments 7 vuotta sitten
jme3-niftygui 55d5cd7381 Updated Nifty to 1.4.3 and cleaned up the build 6 vuotta sitten
jme3-plugins daba9b8bc7 Proper serialisation for morph animation 7 vuotta sitten
jme3-terrain f40ba25a56 correct more grammar/spelling errors in comments 7 vuotta sitten
jme3-testdata d6b05553b5 Ogre loader now loads animations and armature with the new system 7 vuotta sitten
jme3-vr 9661d8c747 Updating OpenVR bindings 7 vuotta sitten
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 vuotta sitten
private 17d7134e2d bullet: enable upload for linux/mac 8 vuotta sitten
.gitignore d3e7d20374 upgrade native Bullet to v2.87, which should fix issue #877 6 vuotta sitten
.nb-gradle-properties f33fb69803 Add default license for new files 10 vuotta sitten
.travis.yml 06d9194ddf Update .travis.yml 6 vuotta sitten
CONTRIBUTING.md d61dbf1349 Added link to the wiki readme. 7 vuotta sitten
README.md 627f4726e5 README.md: latest stable version is 3.2.1 6 vuotta sitten
appveyor.yml 2d621ce24e enable AppVeyor CI for v3.2 branch 6 vuotta sitten
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 vuotta sitten
build.gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 vuotta sitten
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 vuotta sitten
common.gradle 93001ec290 Fix #456 7 vuotta sitten
gradle.properties 772af5ac60 edit gradle.properties to trigger a rebuild 6 vuotta sitten
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 7 vuotta sitten
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 vuotta sitten
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 vuotta sitten
license.txt f33fb69803 Add default license for new files 10 vuotta sitten
local.properties bea1601994 jme3-android-examples: add project for android examples 10 vuotta sitten
settings.gradle 59d41c865b First jme3-vr commit 8 vuotta sitten
version.gradle 4f53351f76 version: fix small mistake 8 vuotta sitten

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.1 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!