gradle.properties 1.7 KB

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  1. # Version number: Major.Minor.SubMinor (e.g. 3.3.0)
  2. jmeVersion = 3.3.0
  3. # Leave empty to autogenerate
  4. # (use -PjmeVersionName="myVersion" from commandline to specify a custom version name )
  5. jmeVersionName =
  6. # If true, the version name will contain the commit hash
  7. useCommitHashAsVersionName = false
  8. # specify if JavaDoc should be built
  9. buildJavaDoc = true
  10. # specify if SDK and Native libraries get built
  11. buildNativeProjects = false
  12. buildAndroidExamples = false
  13. buildForPlatforms = Linux64,Linux32,Windows64,Windows32,Mac64
  14. # Forcefully ignore prebuilt libraries
  15. skipPrebuildLibraries=false
  16. # Path to android NDK for building native libraries
  17. #ndkPath=/Users/normenhansen/Documents/Code-Import/android-ndk-r7
  18. ndkPath = /opt/android-ndk-r16b
  19. # Path for downloading native Bullet
  20. # 2.88+
  21. bulletUrl = https://github.com/bulletphysics/bullet3/archive/28039903b14c2aec28beff5b3609c9308b17e76a.zip
  22. bulletFolder = bullet3-28039903b14c2aec28beff5b3609c9308b17e76a
  23. bulletZipFile = bullet3.zip
  24. # POM settings
  25. POM_NAME=jMonkeyEngine
  26. POM_DESCRIPTION=jMonkeyEngine is a 3-D game engine for adventurous Java developers
  27. POM_URL=http://jmonkeyengine.org
  28. POM_SCM_URL=https://github.com/jMonkeyEngine/jmonkeyengine
  29. POM_SCM_CONNECTION=scm:git:git://github.com/jMonkeyEngine/jmonkeyengine.git
  30. POM_SCM_DEVELOPER_CONNECTION=scm:git:[email protected]:jMonkeyEngine/jmonkeyengine.git
  31. POM_LICENSE_NAME=New BSD (3-clause) License
  32. POM_LICENSE_URL=http://opensource.org/licenses/BSD-3-Clause
  33. POM_LICENSE_DISTRIBUTION=repo
  34. POM_INCEPTION_YEAR=2009
  35. # Bintray settings to override in $HOME/.gradle/gradle.properties or ENV or commandline
  36. bintray_user=
  37. bintray_api_key=
  38. PREBUILD_NATIVES_URL=https://dl.bintray.com/jmonkeyengine/files/${natives.snapshot}/jme3-natives.zip