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android
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f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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12 years ago |
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blender
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d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
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12 years ago |
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bullet
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efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
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12 years ago |
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bullet-common
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20d5565cb7
Added a little offset to the physics ray to correct detecting onGround
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12 years ago |
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bullet-native
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2e52df7b0a
- update android import file for bullet binaries
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12 years ago |
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core
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f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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12 years ago |
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core-data
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afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
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12 years ago |
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core-effects
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8ffd1363b5
Fixed Fxaa, I broke it with change 10750
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12 years ago |
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core-plugins
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f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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12 years ago |
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desktop
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610d6e47fc
* Avoid leaking FD in Natives.computeNativesHash()
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12 years ago |
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ios
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ea973c14c3
- change logging from logger.info() logger.fine and logger.warning()
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13 years ago |
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jbullet
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133d153bbb
- remove setScale override from Sphere and Box
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13 years ago |
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jheora
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01f1c8ff27
Replace NetBeans file templates with jME licenses
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13 years ago |
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jogg
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7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
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13 years ago |
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jogl
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f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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12 years ago |
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lwjgl
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f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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12 years ago |
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networking
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7ba657e430
- set logging from Level.INFO to Level.FINE for most logging
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13 years ago |
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niftygui
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e2614b51c7
fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered
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12 years ago |
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ogre
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2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
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12 years ago |
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openal-soft-native
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785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
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12 years ago |
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terrain
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d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
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12 years ago |
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test
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f8be6cf686
One can now change the depth test function throught the additional renderstate of a material.
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12 years ago |
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tools
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aa55fb6c61
Removed asserts from LodGenerator.
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12 years ago |
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xml
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28ce76245f
Change all source licenses to say 2009-2012
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13 years ago |