jmeMotionState.cpp 3.1 KB

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  1. /*
  2. * Copyright (c) 2009-2010 jMonkeyEngine
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are
  7. * met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. *
  12. * * Redistributions in binary form must reproduce the above copyright
  13. * notice, this list of conditions and the following disclaimer in the
  14. * documentation and/or other materials provided with the distribution.
  15. *
  16. * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
  17. * may be used to endorse or promote products derived from this software
  18. * without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  22. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  23. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  24. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  25. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  26. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  27. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  28. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  29. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  30. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. #include "jmeMotionState.h"
  33. #include "jmeBulletUtil.h"
  34. /**
  35. * Author: Normen Hansen
  36. */
  37. jmeMotionState::jmeMotionState() {
  38. trans = new btTransform();
  39. trans -> setIdentity();
  40. worldTransform = *trans;
  41. dirty = true;
  42. }
  43. void jmeMotionState::getWorldTransform(btTransform& worldTrans) const {
  44. worldTrans = worldTransform;
  45. }
  46. void jmeMotionState::setWorldTransform(const btTransform& worldTrans) {
  47. worldTransform = worldTrans;
  48. dirty = true;
  49. }
  50. void jmeMotionState::setKinematicTransform(const btTransform& worldTrans) {
  51. worldTransform = worldTrans;
  52. dirty = true;
  53. }
  54. void jmeMotionState::setKinematicLocation(JNIEnv* env, jobject location) {
  55. jmeBulletUtil::convert(env, location, &worldTransform.getOrigin());
  56. dirty = true;
  57. }
  58. void jmeMotionState::setKinematicRotation(JNIEnv* env, jobject rotation) {
  59. jmeBulletUtil::convert(env, rotation, &worldTransform.getBasis());
  60. dirty = true;
  61. }
  62. void jmeMotionState::setKinematicRotationQuat(JNIEnv* env, jobject rotation) {
  63. jmeBulletUtil::convertQuat(env, rotation, &worldTransform.getBasis());
  64. dirty = true;
  65. }
  66. bool jmeMotionState::applyTransform(JNIEnv* env, jobject location, jobject rotation) {
  67. if (dirty) {
  68. // fprintf(stdout, "Apply world translation\n");
  69. // fflush(stdout);
  70. jmeBulletUtil::convert(env, &worldTransform.getOrigin(), location);
  71. jmeBulletUtil::convertQuat(env, &worldTransform.getBasis(), rotation);
  72. dirty = false;
  73. return true;
  74. }
  75. return false;
  76. }
  77. jmeMotionState::~jmeMotionState() {
  78. free(trans);
  79. }