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- /*
- * Copyright (c) 2021 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.renderer;
- import com.jme3.anim.util.AnimMigrationUtils;
- import com.jme3.app.SimpleApplication;
- import com.jme3.light.AmbientLight;
- import com.jme3.light.DirectionalLight;
- import com.jme3.material.Material;
- import com.jme3.material.Materials;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.Vector3f;
- import com.jme3.renderer.Camera;
- import com.jme3.renderer.ViewPort;
- import com.jme3.renderer.queue.RenderQueue;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.Mesh;
- import com.jme3.scene.Node;
- import com.jme3.scene.Spatial;
- import com.jme3.scene.shape.Quad;
- import com.jme3.texture.Texture;
- import java.util.List;
- /**
- * Demonstrates how to render an non-moving background image using a pre
- * ViewPort.
- *
- * @author Stephen Gold [email protected]
- */
- public class TestBackgroundImage extends SimpleApplication {
- private static ViewPort backgroundViewport;
- public static void main(String[] args) {
- new TestBackgroundImage().start();
- }
- @Override
- public void simpleInitApp() {
- /*
- * SimpleApplication creates 2 viewports:
- * 1. the default viewport (rendered first, after clearing all buffers)
- * 2. the GUI viewport (rendered last, without clearing any buffers)
- *
- * Create a 3rd ViewPort, named "background viewport",
- * to be rendered BEFORE the default viewport.
- */
- Camera backgroundCamera = guiViewPort.getCamera().clone();
- backgroundViewport = renderManager.createPreView(
- "background viewport", backgroundCamera);
- /*
- * Don't clear the color buffer before drawing the main viewport.
- * Clearing the color buffer would hide the background.
- */
- boolean clearColorBuffer = false;
- viewPort.setClearFlags(clearColorBuffer, true, true);
- /*
- * Create a quad to display the JMonkeyEngine logo,
- * assign it to the Gui bucket,
- * and attach it to the background viewport.
- */
- Texture quadTexture
- = assetManager.loadTexture("Interface/Logo/Monkey.png");
- Material quadMaterial = new Material(assetManager, Materials.UNSHADED);
- quadMaterial.setTexture("ColorMap", quadTexture);
- float quadHeight = backgroundCamera.getHeight();
- float quadWidth = backgroundCamera.getWidth();
- Mesh quadMesh = new Quad(quadWidth, quadHeight);
- Spatial quadGeometry = new Geometry("quad geometry", quadMesh);
- quadGeometry.setMaterial(quadMaterial);
- quadGeometry.setQueueBucket(RenderQueue.Bucket.Gui);
- backgroundViewport.attachScene(quadGeometry);
- /*
- * Add Jaime model and lighting to the default scene.
- */
- loadModel();
- setupLights();
- /*
- * Speed up camera motion for convenience.
- */
- flyCam.setMoveSpeed(8f);
- }
- @Override
- public void simpleUpdate(float timePerFrame) {
- /*
- * Since SimpleApplication is unaware of the background viewport,
- * the application must explictly update its scenes.
- */
- List<Spatial> scenes = backgroundViewport.getScenes();
- for (Spatial scene : scenes) {
- scene.updateLogicalState(timePerFrame);
- scene.updateGeometricState();
- }
- }
- private void loadModel() {
- Node jaime = (Node) assetManager.loadModel("Models/Jaime/Jaime.j3o");
- AnimMigrationUtils.migrate(jaime);
- jaime.scale(3f);
- rootNode.attachChild(jaime);
- }
- private void setupLights() {
- AmbientLight ambient = new AmbientLight();
- ambient.setColor(new ColorRGBA(0.2f, 0.2f, 0.2f, 1f));
- rootNode.addLight(ambient);
- DirectionalLight sun = new DirectionalLight();
- sun.setDirection(new Vector3f(0f, -1f, -1f).normalizeLocal());
- sun.setColor(ColorRGBA.White.mult(1.5f));
- rootNode.addLight(sun);
- }
- }
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