Sha..rd ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. 13 jaren geleden
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lib 4073fee081 - update lwjgl to 2.8.3, fixing MacOSX 10.5 and lower compatibility 14 jaren geleden
nbproject b0ada38d21 - move effects and networking to separate jar files 14 jaren geleden
src ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. 13 jaren geleden
test 3cdaf0e051 jme3: 14 jaren geleden
test-data 8eae2cfd8a Cinematic, fixed time seeking when having several SpatialAnimation with a speed > 1 14 jaren geleden
MANIFEST.MF 9e53abbb7a move jme3 to trunk 15 jaren geleden
TestChooser.exe 9e53abbb7a move jme3 to trunk 15 jaren geleden
build.xml 9221bea9d9 - override default javadoc target to exclude test javadoc in build.xml 14 jaren geleden
bullet-native-build.txt 2a48696164 - update information on native bullet building 14 jaren geleden
master-application.jnlp ba365cf8f3 - cleanup build process 14 jaren geleden
mountains.zip 07e096ae71 Fix: the new way to add physics to terrainGrid is to use the listener interface, see updated tests 14 jaren geleden
preview-application.html 9e53abbb7a move jme3 to trunk 15 jaren geleden
quake3level.zip 9e53abbb7a move jme3 to trunk 15 jaren geleden
town.zip 940232406e * Fixed town.zip by getting it from googlecode downloads 13 jaren geleden
wildhouse.zip 9e53abbb7a move jme3 to trunk 15 jaren geleden