jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 12 years ago
..
android a1316b4514 Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer 12 years ago
blender bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap. 12 years ago
bullet efd7a8e7e8 Native bullet will no longer ignore changes to the broadphase type 12 years ago
bullet-common 20d5565cb7 Added a little offset to the physics ray to correct detecting onGround 12 years ago
bullet-native 2e52df7b0a - update android import file for bullet binaries 12 years ago
core b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 12 years ago
core-data 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
core-effects b105f2c228 Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 13 years ago
core-plugins 4f3319f049 ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. 13 years ago
desktop 06c4dcd7f7 * Fix issue 574 (by extending JFrame instead of JDialog) 13 years ago
ios ea973c14c3 - change logging from logger.info() logger.fine and logger.warning() 13 years ago
jbullet 133d153bbb - remove setScale override from Sphere and Box 13 years ago
jheora 01f1c8ff27 Replace NetBeans file templates with jME licenses 13 years ago
jogg 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 13 years ago
jogl 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 12 years ago
lwjgl 7c983e1a3b * Display LWJGL version when context is created (why was this part removed?) 12 years ago
networking 7ba657e430 - set logging from Level.INFO to Level.FINE for most logging 13 years ago
niftygui e2614b51c7 fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered 12 years ago
ogre 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
openal-soft-native 785d50f516 Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 years ago
terrain 7c966572f1 add check in lod control for camera existence when it can be empty in the sdk 13 years ago
test 9f6c42f568 fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision 12 years ago
tools aa55fb6c61 Removed asserts from LodGenerator. 12 years ago
xml 28ce76245f Change all source licenses to say 2009-2012 13 years ago