A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

shadowislord b51f015fb9 Add rudimentary cone v. frustum intersection test for light culling. 11 years ago
gradle 39df98da34 Update gradle version from 1.11 to 1.12 (stable) 11 years ago
jme3-android a709ba9a77 Use of glBufferData instead of glBufferSubData in android renderer, because it seems to cause GL oom on some devices. 11 years ago
jme3-android-native 8b912cd768 change method to check for existance of the android ndk 11 years ago
jme3-blender e5cba265eb Bugfix: improved the computation precision for bezier curves (using 11 years ago
jme3-bullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll 11 years ago
jme3-bullet-native a18c568579 Fix native bullet build on Linux 11 years ago
jme3-bullet-native-android 26c08caa8c add separate project files for building android native bullet 11 years ago
jme3-core b51f015fb9 Add rudimentary cone v. frustum intersection test for light culling. 11 years ago
jme3-desktop e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 years ago
jme3-effects a47fb27e56 WaterUtils tries to hard to avoid allocation... I 11 years ago
jme3-examples 13f2fbd244 Remove a weird line of code from TestHoveringTank 11 years ago
jme3-gl-autogen a08c7ae193 GLAutoGen 11 years ago
jme3-ios 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 years ago
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll 11 years ago
jme3-jogg 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 years ago
jme3-jogl 5a482e2b98 Added another Photoshop tyle blend mode: Exclusion 11 years ago
jme3-lwjgl 5a482e2b98 Added another Photoshop tyle blend mode: Exclusion 11 years ago
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 years ago
jme3-niftygui 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
jme3-plugins f28c31d851 Fix and extend FBX file loader 11 years ago
jme3-terrain 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
jme3-testdata c98da31999 Make pond shader look less shiny 11 years ago
lib 7a000bb5fe use maven repo version of j-ogg and j-vorbisd 11 years ago
sdk 41c4087203 Merge branch 'experimental' 11 years ago
.gitignore 9435d28431 Update .gitignore with two more nbproject/private folders 11 years ago
CONTRIBUTING.md 414854004f Update CONTRIBUTING.md 11 years ago
README.md fba87fb0ea Added README.md v1 11 years ago
build.gradle 39df98da34 Update gradle version from 1.11 to 1.12 (stable) 11 years ago
common.gradle 539c2e65fc - update JmeVersion automatically in build script 11 years ago
gradle.properties 330b53671a Upped JME version to 3.1.0 with the tag "snapshot-github" 11 years ago
gradlew fbea47e407 add gradle wrapper 11 years ago
gradlew.bat fbea47e407 add gradle wrapper 11 years ago
settings.gradle 0aeb807ffe * Added GL interface generator tool 11 years ago

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!