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android
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ac0f3a107c
* Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android)
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13 năm trước cách đây |
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blender
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bb644be5e0
Fix to specifying texture UV coordinates for generated textures.
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13 năm trước cách đây |
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bullet
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613d519544
SDK:
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13 năm trước cách đây |
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bullet-common
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5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
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13 năm trước cách đây |
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bullet-native
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a1dd0f9061
- fix bullet ghost overlap, thanks to @iwgeric
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13 năm trước cách đây |
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core
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ef98888ce7
EffectTrack now disable and cull the emitter once all particles are gone
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13 năm trước cách đây |
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core-data
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0a38ca0cf4
* GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope
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13 năm trước cách đây |
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core-effects
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28926b8383
WaterFilter can now have a square shape
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13 năm trước cách đây |
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core-plugins
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0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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13 năm trước cách đây |
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desktop
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bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
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13 năm trước cách đây |
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jbullet
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613d519544
SDK:
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13 năm trước cách đây |
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jheora
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12d3e277e6
* Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead.
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13 năm trước cách đây |
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jogg
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1f2193a2b9
Audio : implemented API for seeking capability in streamed ogg files. It doesn't work fine yet
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14 năm trước cách đây |
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lwjgl
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ac0f3a107c
* Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android)
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13 năm trước cách đây |
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networking
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476120616c
Modified the Serializer registration of DisconnectMessage
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13 năm trước cách đây |
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niftygui
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2ab5e4abbe
* Nifty GUI now uses Unshaded.j3md for rendering which is cleaner
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13 năm trước cách đây |
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ogre
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8cf238a262
* Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7
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13 năm trước cách đây |
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terrain
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f5cd1e97c4
fixed the terrain normal calc for the edges
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13 năm trước cách đây |
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test
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bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
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13 năm trước cách đây |
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tools
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eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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13 năm trước cách đây |
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xml
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9dfe1b12f3
* New J3O format version: fixed incorrect serialization of savable versions for certain class hierarchies
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14 năm trước cách đây |