ModelKey.java 2.4 KB

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  1. /*
  2. * Copyright (c) 2009-2010 jMonkeyEngine
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are
  7. * met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. *
  12. * * Redistributions in binary form must reproduce the above copyright
  13. * notice, this list of conditions and the following disclaimer in the
  14. * documentation and/or other materials provided with the distribution.
  15. *
  16. * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
  17. * may be used to endorse or promote products derived from this software
  18. * without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  22. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  23. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  24. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  25. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  26. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  27. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  28. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  29. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  30. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. package com.jme3.asset;
  33. import com.jme3.asset.cache.AssetCache;
  34. import com.jme3.asset.cache.WeakRefCloneAssetCache;
  35. import com.jme3.scene.Spatial;
  36. /**
  37. * Used to load model files, such as OBJ or Blender models.
  38. * This uses cloneable smart asset management, so that when all clones of
  39. * this model become unreachable, the original asset is purged from the cache,
  40. * allowing textures, materials, shaders, etc referenced by the model to
  41. * become collected.
  42. *
  43. * @author Kirill Vainer
  44. */
  45. public class ModelKey extends AssetKey<Spatial> {
  46. public ModelKey(String name) {
  47. super(name);
  48. }
  49. public ModelKey() {
  50. super();
  51. }
  52. @Override
  53. public Class<? extends AssetCache> getCacheType(){
  54. return WeakRefCloneAssetCache.class;
  55. }
  56. @Override
  57. public Class<? extends AssetProcessor> getProcessorType(){
  58. return CloneableAssetProcessor.class;
  59. }
  60. }