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- /*
- * Copyright (c) 2009-2010 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.terrain;
- import com.jme3.app.SimpleApplication;
- import com.jme3.bounding.BoundingBox;
- import com.jme3.font.BitmapText;
- import com.jme3.input.KeyInput;
- import com.jme3.input.controls.ActionListener;
- import com.jme3.input.controls.KeyTrigger;
- import com.jme3.light.DirectionalLight;
- import com.jme3.light.PointLight;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.Vector3f;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.Node;
- import com.jme3.scene.Spatial;
- import com.jme3.scene.debug.Arrow;
- import com.jme3.terrain.geomipmap.TerrainLodControl;
- import com.jme3.terrain.geomipmap.TerrainQuad;
- import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
- import com.jme3.terrain.heightmap.AbstractHeightMap;
- import com.jme3.terrain.heightmap.ImageBasedHeightMap;
- import com.jme3.texture.Texture;
- import com.jme3.texture.Texture.WrapMode;
- import com.jme3.util.SkyFactory;
- /**
- * Uses the terrain's lighting texture with normal maps and lights.
- *
- * @author bowens
- */
- public class TerrainTestAdvanced extends SimpleApplication {
- private TerrainQuad terrain;
- Material matTerrain;
- Material matWire;
- boolean wireframe = false;
- boolean triPlanar = false;
- boolean wardiso = false;
- boolean minnaert = false;
- protected BitmapText hintText;
- PointLight pl;
- Geometry lightMdl;
- private float grassScale = 64;
- private float dirtScale = 16;
- private float rockScale = 128;
- public static void main(String[] args) {
- TerrainTestAdvanced app = new TerrainTestAdvanced();
- app.start();
- }
- @Override
- public void initialize() {
- super.initialize();
- loadHintText();
- }
- @Override
- public void simpleInitApp() {
- setupKeys();
- // First, we load up our textures and the heightmap texture for the terrain
- // TERRAIN TEXTURE material
- matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
- matTerrain.setBoolean("useTriPlanarMapping", false);
- matTerrain.setFloat("Shininess", 0.0f);
- // ALPHA map (for splat textures)
- matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png"));
- matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png"));
- // this material also supports 'AlphaMap_2', so you can get up to 12 diffuse textures
-
- // HEIGHTMAP image (for the terrain heightmap)
- Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
-
- // DIRT texture, Diffuse textures 0 to 3 use the first AlphaMap
- Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
- dirt.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("DiffuseMap", dirt);
- matTerrain.setFloat("DiffuseMap_0_scale", dirtScale);
-
- // GRASS texture
- Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
- grass.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("DiffuseMap_1", grass);
- matTerrain.setFloat("DiffuseMap_1_scale", grassScale);
- // ROCK texture
- Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
- rock.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("DiffuseMap_2", rock);
- matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
- // BRICK texture
- Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
- brick.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("DiffuseMap_3", brick);
- matTerrain.setFloat("DiffuseMap_3_scale", rockScale);
- // RIVER ROCK texture, this texture will use the next alphaMap: AlphaMap_1
- Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
- riverRock.setWrap(WrapMode.Repeat);
- matTerrain.setTexture("DiffuseMap_4", riverRock);
- matTerrain.setFloat("DiffuseMap_4_scale", rockScale);
-
- // diffuse textures 4 to 7 use AlphaMap_1
- // diffuse textures 8 to 11 use AlphaMap_2
- Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
- normalMap0.setWrap(WrapMode.Repeat);
- Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
- normalMap1.setWrap(WrapMode.Repeat);
- Texture normalMap2 = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
- normalMap2.setWrap(WrapMode.Repeat);
- //matTerrain.setTexture("NormalMap", normalMap0);
- matTerrain.setTexture("NormalMap_1", normalMap2);
- matTerrain.setTexture("NormalMap_2", normalMap2);
- matTerrain.setTexture("NormalMap_4", normalMap2);
- createSky();
- // CREATE HEIGHTMAP
- AbstractHeightMap heightmap = null;
- try {
- heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.5f);
- heightmap.load();
- heightmap.smooth(0.9f, 1);
- } catch (Exception e) {
- e.printStackTrace();
- }
- /*
- * Here we create the actual terrain. The tiles will be 65x65, and the total size of the
- * terrain will be 513x513. It uses the heightmap we created to generate the height values.
- */
- /**
- * Optimal terrain patch size is 65 (64x64).
- * The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
- * size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
- */
- terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
- TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
- control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
- terrain.addControl(control);
- terrain.setMaterial(matTerrain);
- terrain.setModelBound(new BoundingBox());
- terrain.updateModelBound();
- terrain.setLocalTranslation(0, -100, 0);
- terrain.setLocalScale(1f, 1f, 1f);
- rootNode.attachChild(terrain);
-
- //Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
- //terrain.generateDebugTangents(debugMat);
- DirectionalLight light = new DirectionalLight();
- light.setDirection((new Vector3f(-0.1f, -0.1f, -0.1f)).normalize());
- rootNode.addLight(light);
- cam.setLocation(new Vector3f(0, 10, -10));
- cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
- flyCam.setMoveSpeed(400);
-
- rootNode.attachChild(createAxisMarker(20));
- }
- public void loadHintText() {
- hintText = new BitmapText(guiFont, false);
- hintText.setSize(guiFont.getCharSet().getRenderedSize());
- hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
- hintText.setText("Hit T to switch to wireframe, P to switch to tri-planar texturing");
- guiNode.attachChild(hintText);
- }
- private void setupKeys() {
- flyCam.setMoveSpeed(50);
- inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
- inputManager.addListener(actionListener, "wireframe");
- inputManager.addMapping("triPlanar", new KeyTrigger(KeyInput.KEY_P));
- inputManager.addListener(actionListener, "triPlanar");
- inputManager.addMapping("WardIso", new KeyTrigger(KeyInput.KEY_9));
- inputManager.addListener(actionListener, "WardIso");
- inputManager.addMapping("Minnaert", new KeyTrigger(KeyInput.KEY_0));
- inputManager.addListener(actionListener, "Minnaert");
- }
- private ActionListener actionListener = new ActionListener() {
- public void onAction(String name, boolean pressed, float tpf) {
- if (name.equals("wireframe") && !pressed) {
- wireframe = !wireframe;
- if (!wireframe) {
- terrain.setMaterial(matWire);
- } else {
- terrain.setMaterial(matTerrain);
- }
- } else if (name.equals("triPlanar") && !pressed) {
- triPlanar = !triPlanar;
- if (triPlanar) {
- matTerrain.setBoolean("useTriPlanarMapping", true);
- // planar textures don't use the mesh's texture coordinates but real world coordinates,
- // so we need to convert these texture coordinate scales into real world scales so it looks
- // the same when we switch to/from tr-planar mode
- matTerrain.setFloat("DiffuseMap_0_scale", 1f / (float) (512f / grassScale));
- matTerrain.setFloat("DiffuseMap_1_scale", 1f / (float) (512f / dirtScale));
- matTerrain.setFloat("DiffuseMap_2_scale", 1f / (float) (512f / rockScale));
- matTerrain.setFloat("DiffuseMap_3_scale", 1f / (float) (512f / rockScale));
- matTerrain.setFloat("DiffuseMap_4_scale", 1f / (float) (512f / rockScale));
- } else {
- matTerrain.setBoolean("useTriPlanarMapping", false);
- matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
- matTerrain.setFloat("DiffuseMap_1_scale", dirtScale);
- matTerrain.setFloat("DiffuseMap_2_scale", rockScale);
- matTerrain.setFloat("DiffuseMap_3_scale", rockScale);
- matTerrain.setFloat("DiffuseMap_4_scale", rockScale);
- }
- }
- }
- };
- private void createSky() {
- Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
- Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
- Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
- Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
- Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
- Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
- Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
- rootNode.attachChild(sky);
- }
-
- protected Node createAxisMarker(float arrowSize) {
- Material redMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
- redMat.getAdditionalRenderState().setWireframe(true);
- redMat.setColor("Color", ColorRGBA.Red);
-
- Material greenMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
- greenMat.getAdditionalRenderState().setWireframe(true);
- greenMat.setColor("Color", ColorRGBA.Green);
-
- Material blueMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
- blueMat.getAdditionalRenderState().setWireframe(true);
- blueMat.setColor("Color", ColorRGBA.Blue);
- Node axis = new Node();
- // create arrows
- Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0)));
- arrowX.setMaterial(redMat);
- Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0)));
- arrowY.setMaterial(greenMat);
- Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize)));
- arrowZ.setMaterial(blueMat);
- axis.attachChild(arrowX);
- axis.attachChild(arrowY);
- axis.attachChild(arrowZ);
- //axis.setModelBound(new BoundingBox());
- return axis;
- }
- }
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