sha..rd bfe772dd71 * Animated models won't be updated unless they are in the camera frustum ... Hopefully this won't break anything %!s(int64=14) %!d(string=hai) anos
..
lib 8e7d609682 * nifty examples jar much smaller now %!s(int64=14) %!d(string=hai) anos
nbproject 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
src bfe772dd71 * Animated models won't be updated unless they are in the camera frustum ... Hopefully this won't break anything %!s(int64=14) %!d(string=hai) anos
test 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
.classpath 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
.project 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
MANIFEST.MF 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
TestChooser.exe 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
build-android.xml 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
build.xml 0925a6ca51 - add android build to main build file %!s(int64=14) %!d(string=hai) anos
master-application.jnlp 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
preview-application.html 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
quake3level.zip 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
town.zip 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos
wildhouse.zip 9e53abbb7a move jme3 to trunk %!s(int64=15) %!d(string=hai) anos