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- /*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.post;
- import com.jme3.app.SimpleApplication;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.FastMath;
- import com.jme3.math.Quaternion;
- import com.jme3.math.Vector3f;
- import com.jme3.post.SceneProcessor;
- import com.jme3.renderer.Camera;
- import com.jme3.renderer.RenderManager;
- import com.jme3.renderer.ViewPort;
- import com.jme3.renderer.queue.RenderQueue;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.shape.Box;
- import com.jme3.system.AppSettings;
- import com.jme3.system.JmeContext.Type;
- import com.jme3.texture.FrameBuffer;
- import com.jme3.texture.Image;
- import com.jme3.texture.Image.Format;
- import com.jme3.texture.Texture2D;
- import com.jme3.util.BufferUtils;
- import com.jme3.util.Screenshots;
- import java.awt.Color;
- import java.awt.Dimension;
- import java.awt.Graphics;
- import java.awt.Graphics2D;
- import java.awt.event.WindowAdapter;
- import java.awt.event.WindowEvent;
- import java.awt.image.BufferedImage;
- import java.nio.ByteBuffer;
- import javax.swing.JFrame;
- import javax.swing.JPanel;
- import javax.swing.SwingUtilities;
- /**
- * This test renders a scene to an offscreen framebuffer, then copies
- * the contents to a Swing JFrame. Note that some parts are done inefficently,
- * this is done to make the code more readable.
- */
- public class TestRenderToMemory extends SimpleApplication implements SceneProcessor {
- private Geometry offBox;
- private float angle = 0;
- private FrameBuffer offBuffer;
- private ViewPort offView;
- private Texture2D offTex;
- private Camera offCamera;
- private ImageDisplay display;
- private static final int width = 800, height = 600;
- private final ByteBuffer cpuBuf = BufferUtils.createByteBuffer(width * height * 4);
- private final byte[] cpuArray = new byte[width * height * 4];
- private final BufferedImage image = new BufferedImage(width, height,
- BufferedImage.TYPE_INT_BGR);
- private class ImageDisplay extends JPanel {
- private long t;
- private long total;
- private int frames;
- private int fps;
- @Override
- public void paintComponent(Graphics gfx) {
- super.paintComponent(gfx);
- Graphics2D g2d = (Graphics2D) gfx;
- if (t == 0)
- t = timer.getTime();
- // g2d.setBackground(Color.BLACK);
- // g2d.clearRect(0,0,width,height);
- synchronized (image){
- g2d.drawImage(image, null, 0, 0);
- }
- long t2 = timer.getTime();
- long dt = t2 - t;
- total += dt;
- frames ++;
- t = t2;
- if (total > timer.getResolution()) {
- fps = frames;
- total = 0;
- frames = 0;
- }
- g2d.setColor(Color.white);
- g2d.drawString("FPS: "+fps, 0, getHeight() - 100);
- }
- }
- public static void main(String[] args){
- TestRenderToMemory app = new TestRenderToMemory();
- app.setPauseOnLostFocus(false);
- AppSettings settings = new AppSettings(true);
- settings.setResolution(1, 1);
- app.setSettings(settings);
- app.start(Type.OffscreenSurface);
- }
- public void createDisplayFrame(){
- SwingUtilities.invokeLater(new Runnable(){
- public void run(){
- JFrame frame = new JFrame("Render Display");
- display = new ImageDisplay();
- display.setPreferredSize(new Dimension(width, height));
- frame.getContentPane().add(display);
- frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
- frame.addWindowListener(new WindowAdapter(){
- public void windowClosed(WindowEvent e){
- stop();
- }
- });
- frame.pack();
- frame.setLocationRelativeTo(null);
- frame.setResizable(false);
- frame.setVisible(true);
- }
- });
- }
- public void updateImageContents(){
- cpuBuf.clear();
- renderer.readFrameBuffer(offBuffer, cpuBuf);
- synchronized (image) {
- Screenshots.convertScreenShot2(cpuBuf.asIntBuffer(), image);
- }
- if (display != null)
- display.repaint();
- }
- public void setupOffscreenView(){
- offCamera = new Camera(width, height);
- // create a pre-view. a view that is rendered before the main view
- offView = renderManager.createPreView("Offscreen View", offCamera);
- offView.setBackgroundColor(ColorRGBA.DarkGray);
- offView.setClearFlags(true, true, true);
-
- // this will let us know when the scene has been rendered to the
- // frame buffer
- offView.addProcessor(this);
- // create offscreen framebuffer
- offBuffer = new FrameBuffer(width, height, 1);
- //setup framebuffer's cam
- offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
- offCamera.setLocation(new Vector3f(0f, 0f, -5f));
- offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
- //setup framebuffer's texture
- // offTex = new Texture2D(width, height, Format.RGBA8);
- //setup framebuffer to use renderbuffer
- // this is faster for gpu -> cpu copies
- offBuffer.setDepthBuffer(Format.Depth);
- offBuffer.setColorBuffer(Format.RGBA8);
- // offBuffer.setColorTexture(offTex);
-
- //set viewport to render to offscreen framebuffer
- offView.setOutputFrameBuffer(offBuffer);
- // setup framebuffer's scene
- Box boxMesh = new Box(1, 1, 1);
- Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
- offBox = new Geometry("box", boxMesh);
- offBox.setMaterial(material);
- // attach the scene to the viewport to be rendered
- offView.attachScene(offBox);
- }
- @Override
- public void simpleInitApp() {
- setupOffscreenView();
- createDisplayFrame();
- }
- @Override
- public void simpleUpdate(float tpf){
- Quaternion q = new Quaternion();
- angle += tpf;
- angle %= FastMath.TWO_PI;
- q.fromAngles(angle, 0, angle);
- offBox.setLocalRotation(q);
- offBox.updateLogicalState(tpf);
- offBox.updateGeometricState();
- }
- public void initialize(RenderManager rm, ViewPort vp) {
- }
- public void reshape(ViewPort vp, int w, int h) {
- }
- public boolean isInitialized() {
- return true;
- }
- public void preFrame(float tpf) {
- }
- public void postQueue(RenderQueue rq) {
- }
- /**
- * Update the CPU image's contents after the scene has
- * been rendered to the framebuffer.
- */
- public void postFrame(FrameBuffer out) {
- updateImageContents();
- }
- public void cleanup() {
- }
- }
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