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- package jme3test.terrain;
- import com.jme3.app.SimpleApplication;
- import com.jme3.app.state.ScreenshotAppState;
- import com.jme3.asset.plugins.HttpZipLocator;
- import com.jme3.asset.plugins.ZipLocator;
- import com.jme3.bullet.BulletAppState;
- import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
- import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
- import com.jme3.bullet.control.CharacterControl;
- import com.jme3.bullet.control.RigidBodyControl;
- import com.jme3.input.KeyInput;
- import com.jme3.input.controls.ActionListener;
- import com.jme3.input.controls.KeyTrigger;
- import com.jme3.light.DirectionalLight;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.Vector3f;
- import com.jme3.terrain.geomipmap.TerrainGrid;
- import com.jme3.terrain.geomipmap.TerrainGridListener;
- import com.jme3.terrain.geomipmap.TerrainGridLodControl;
- import com.jme3.terrain.geomipmap.TerrainLodControl;
- import com.jme3.terrain.geomipmap.TerrainQuad;
- import com.jme3.terrain.geomipmap.grid.ImageTileLoader;
- import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
- import com.jme3.terrain.heightmap.Namer;
- import com.jme3.texture.Texture;
- import com.jme3.texture.Texture.WrapMode;
- import java.io.File;
- public class TerrainGridTest extends SimpleApplication {
- private Material mat_terrain;
- private TerrainGrid terrain;
- private float grassScale = 64;
- private float dirtScale = 16;
- private float rockScale = 128;
- private boolean usePhysics = false;
- private boolean physicsAdded = false;
- public static void main(final String[] args) {
- TerrainGridTest app = new TerrainGridTest();
- app.start();
- }
- private CharacterControl player3;
- @Override
- public void simpleInitApp() {
- File file = new File("TerrainGridTestData.zip");
- if (!file.exists()) {
- assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class);
- } else {
- assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
- }
- this.flyCam.setMoveSpeed(100f);
- ScreenshotAppState state = new ScreenshotAppState();
- this.stateManager.attach(state);
- // TERRAIN TEXTURE material
- this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
- // Parameters to material:
- // regionXColorMap: X = 1..4 the texture that should be appliad to state X
- // regionX: a Vector3f containing the following information:
- // regionX.x: the start height of the region
- // regionX.y: the end height of the region
- // regionX.z: the texture scale for the region
- // it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
- // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
- // slopeTileFactor: the texture scale for slopes
- // terrainSize: the total size of the terrain (used for scaling the texture)
- // GRASS texture
- Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
- grass.setWrap(WrapMode.Repeat);
- this.mat_terrain.setTexture("region1ColorMap", grass);
- this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
- // DIRT texture
- Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
- dirt.setWrap(WrapMode.Repeat);
- this.mat_terrain.setTexture("region2ColorMap", dirt);
- this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
- // ROCK texture
- Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
- rock.setWrap(WrapMode.Repeat);
- this.mat_terrain.setTexture("region3ColorMap", rock);
- this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
- this.mat_terrain.setTexture("region4ColorMap", rock);
- this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
- this.mat_terrain.setTexture("slopeColorMap", rock);
- this.mat_terrain.setFloat("slopeTileFactor", 32);
- this.mat_terrain.setFloat("terrainSize", 129);
- this.terrain = new TerrainGrid("terrain", 65, 257, new ImageTileLoader(assetManager, new Namer() {
- public String getName(int x, int y) {
- return "Scenes/TerrainMountains/terrain_" + x + "_" + y + ".png";
- }
- }));
-
- this.terrain.setMaterial(mat_terrain);
- this.terrain.setLocalTranslation(0, 0, 0);
- this.terrain.setLocalScale(1f, 1f, 1f);
- this.rootNode.attachChild(this.terrain);
- TerrainLodControl control = new TerrainGridLodControl(this.terrain, getCamera());
- control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
- this.terrain.addControl(control);
- final BulletAppState bulletAppState = new BulletAppState();
- stateManager.attach(bulletAppState);
- this.getCamera().setLocation(new Vector3f(0, 400, 0));
- this.getCamera().lookAt(new Vector3f(0,0,0), Vector3f.UNIT_Y);
-
- this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
- DirectionalLight light = new DirectionalLight();
- light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
- rootNode.addLight(light);
-
- if (usePhysics) {
- CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
- player3 = new CharacterControl(capsuleShape, 0.5f);
- player3.setJumpSpeed(20);
- player3.setFallSpeed(10);
- player3.setGravity(10);
- player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
- bulletAppState.getPhysicsSpace().add(player3);
- terrain.addListener(new TerrainGridListener() {
- public void gridMoved(Vector3f newCenter) {
- }
- public void tileAttached(Vector3f cell, TerrainQuad quad) {
- while(quad.getControl(RigidBodyControl.class)!=null){
- quad.removeControl(RigidBodyControl.class);
- }
- quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
- bulletAppState.getPhysicsSpace().add(quad);
- }
- public void tileDetached(Vector3f cell, TerrainQuad quad) {
- if (quad.getControl(RigidBodyControl.class) != null) {
- bulletAppState.getPhysicsSpace().remove(quad);
- quad.removeControl(RigidBodyControl.class);
- }
- }
- });
- }
-
- this.initKeys();
- }
- private void initKeys() {
- // You can map one or several inputs to one named action
- this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
- this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
- this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
- this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
- this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
- this.inputManager.addListener(this.actionListener, "Lefts");
- this.inputManager.addListener(this.actionListener, "Rights");
- this.inputManager.addListener(this.actionListener, "Ups");
- this.inputManager.addListener(this.actionListener, "Downs");
- this.inputManager.addListener(this.actionListener, "Jumps");
- }
- private boolean left;
- private boolean right;
- private boolean up;
- private boolean down;
- private final ActionListener actionListener = new ActionListener() {
- @Override
- public void onAction(final String name, final boolean keyPressed, final float tpf) {
- if (name.equals("Lefts")) {
- if (keyPressed) {
- TerrainGridTest.this.left = true;
- } else {
- TerrainGridTest.this.left = false;
- }
- } else if (name.equals("Rights")) {
- if (keyPressed) {
- TerrainGridTest.this.right = true;
- } else {
- TerrainGridTest.this.right = false;
- }
- } else if (name.equals("Ups")) {
- if (keyPressed) {
- TerrainGridTest.this.up = true;
- } else {
- TerrainGridTest.this.up = false;
- }
- } else if (name.equals("Downs")) {
- if (keyPressed) {
- TerrainGridTest.this.down = true;
- } else {
- TerrainGridTest.this.down = false;
- }
- } else if (name.equals("Jumps")) {
- TerrainGridTest.this.player3.jump();
- }
- }
- };
- private final Vector3f walkDirection = new Vector3f();
- @Override
- public void simpleUpdate(final float tpf) {
- Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
- Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
- this.walkDirection.set(0, 0, 0);
- if (this.left) {
- this.walkDirection.addLocal(camLeft);
- }
- if (this.right) {
- this.walkDirection.addLocal(camLeft.negate());
- }
- if (this.up) {
- this.walkDirection.addLocal(camDir);
- }
- if (this.down) {
- this.walkDirection.addLocal(camDir.negate());
- }
- if (usePhysics) {
- this.player3.setWalkDirection(this.walkDirection);
- this.cam.setLocation(this.player3.getPhysicsLocation());
- }
- }
- }
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