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- /*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.post;
- import com.jme3.app.SimpleApplication;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.FastMath;
- import com.jme3.math.Quaternion;
- import com.jme3.math.Vector3f;
- import com.jme3.renderer.Camera;
- import com.jme3.renderer.ViewPort;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.shape.Box;
- import com.jme3.texture.FrameBuffer;
- import com.jme3.texture.Image.Format;
- import com.jme3.texture.Texture;
- import com.jme3.texture.TextureCubeMap;
- import com.jme3.util.SkyFactory;
- /**
- * Renders a rotating box to a cubemap texture, then applies the cubemap
- * texture as a sky.
- */
- public class TestRenderToCubemap extends SimpleApplication {
-
- private Geometry offBox;
- private float angle = 0;
- private ViewPort offView;
-
- public static void main(String[] args){
- TestRenderToCubemap app = new TestRenderToCubemap();
- app.start();
- }
-
- public Texture setupOffscreenView(){
- Camera offCamera = new Camera(512, 512);
-
- offView = renderManager.createPreView("Offscreen View", offCamera);
- offView.setClearFlags(true, true, true);
- offView.setBackgroundColor(ColorRGBA.DarkGray);
-
- // create offscreen framebuffer
- FrameBuffer offBuffer = new FrameBuffer(512, 512, 1);
-
- //setup framebuffer's cam
- offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
- offCamera.setLocation(new Vector3f(0f, 0f, -5f));
- offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
-
- //setup framebuffer's texture
- TextureCubeMap offTex = new TextureCubeMap(512, 512, Format.RGBA8);
- offTex.setMinFilter(Texture.MinFilter.Trilinear);
- offTex.setMagFilter(Texture.MagFilter.Bilinear);
-
- //setup framebuffer to use texture
- offBuffer.setDepthBuffer(Format.Depth);
- offBuffer.setMultiTarget(true);
- offBuffer.addColorTexture(offTex, TextureCubeMap.Face.NegativeX);
- offBuffer.addColorTexture(offTex, TextureCubeMap.Face.PositiveX);
- offBuffer.addColorTexture(offTex, TextureCubeMap.Face.NegativeY);
- offBuffer.addColorTexture(offTex, TextureCubeMap.Face.PositiveY);
- offBuffer.addColorTexture(offTex, TextureCubeMap.Face.NegativeZ);
- offBuffer.addColorTexture(offTex, TextureCubeMap.Face.PositiveZ);
-
- //set viewport to render to offscreen framebuffer
- offView.setOutputFrameBuffer(offBuffer);
-
- // setup framebuffer's scene
- Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
- Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
- offBox = new Geometry("box", boxMesh);
- offBox.setMaterial(material);
-
- // attach the scene to the viewport to be rendered
- offView.attachScene(offBox);
-
- return offTex;
- }
-
- @Override
- public void simpleInitApp() {
- cam.setLocation(new Vector3f(3, 3, 3));
- cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
-
- Texture offTex = setupOffscreenView();
- rootNode.attachChild(SkyFactory.createSky(assetManager, offTex, false));
- }
-
- @Override
- public void simpleUpdate(float tpf){
- Quaternion q = new Quaternion();
-
- angle += tpf;
- angle %= FastMath.TWO_PI;
- q.fromAngles(angle, 0, angle);
- offBox.setLocalRotation(q);
- offBox.updateLogicalState(tpf);
- offBox.updateGeometricState();
- }
- }
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