A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

appveyor cfe8a000f1 [ci skip] update windows natives 8 years ago
gradle f895d8815c build: upgrade to gradle 3.2.1 8 years ago
jme3-android fbf2dd4497 Merge pull request #494 from shamanDevel/OpenCL 9 years ago
jme3-android-examples 898079eded Android-Examples: update doc 9 years ago
jme3-android-native 8899bec0cb Update native libraries 9 years ago
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 years ago
jme3-bullet e4840e2e9f Merge pull request #512 from riccardobl/pr200616 9 years ago
jme3-bullet-native cfe8a000f1 [ci skip] update windows natives 8 years ago
jme3-bullet-native-android 356b3d6726 build: fix gradle 3.2.1 deprecations 8 years ago
jme3-core 86f6f040e3 Fix #550 8 years ago
jme3-desktop eaa9858b18 - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. 9 years ago
jme3-effects e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 9 years ago
jme3-examples 356b3d6726 build: fix gradle 3.2.1 deprecations 8 years ago
jme3-ios 0262b72258 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 years ago
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 years ago
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl 4f41a28a8c Merge pull request #527 from shamanDevel/OpenCL2 9 years ago
jme3-lwjgl f2384c8063 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 9 years ago
jme3-lwjgl3 4e79ccfa68 changed source compatibility only for lwjgl3 9 years ago
jme3-networking c6768dc724 Added some additional finest logging. 9 years ago
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM 9 years ago
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jme3-terrain 37f8ee91af more deprecation cleanup 9 years ago
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 years ago
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!