A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 36e99bf032 misc: gitignore update for gradle 3.2.1 %!s(int64=8) %!d(string=hai) anos
gradle a7b20629e7 build: update to gradle 2.13 %!s(int64=9) %!d(string=hai) anos
jme3-android cb61e760ce Merge branch 'master' into BorealFeast-master %!s(int64=9) %!d(string=hai) anos
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency %!s(int64=10) %!d(string=hai) anos
jme3-android-native 7de6199bb5 Fix issue detecting Android NDK and property to build native projects %!s(int64=9) %!d(string=hai) anos
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not %!s(int64=9) %!d(string=hai) anos
jme3-bullet 3ae3b0064e Remove static from method %!s(int64=9) %!d(string=hai) anos
jme3-bullet-native c37f0e59d2 build: fix gradle 3.2.1 deprecations %!s(int64=8) %!d(string=hai) anos
jme3-bullet-native-android c37f0e59d2 build: fix gradle 3.2.1 deprecations %!s(int64=8) %!d(string=hai) anos
jme3-core 8c4b44941e Fix #550 %!s(int64=8) %!d(string=hai) anos
jme3-desktop a563c6cc7b remove deprecated classes %!s(int64=9) %!d(string=hai) anos
jme3-effects c92009a40a Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 %!s(int64=9) %!d(string=hai) anos
jme3-examples c37f0e59d2 build: fix gradle 3.2.1 deprecations %!s(int64=8) %!d(string=hai) anos
jme3-ios 7b0a00b364 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe %!s(int64=9) %!d(string=hai) anos
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) %!s(int64=9) %!d(string=hai) anos
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis %!s(int64=10) %!d(string=hai) anos
jme3-jogl 05c39990ca NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked %!s(int64=9) %!d(string=hai) anos
jme3-lwjgl 52c0a35525 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created %!s(int64=9) %!d(string=hai) anos
jme3-lwjgl3 d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support %!s(int64=9) %!d(string=hai) anos
jme3-networking c6768dc724 Added some additional finest logging. %!s(int64=9) %!d(string=hai) anos
jme3-niftygui f46680815d nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui %!s(int64=9) %!d(string=hai) anos
jme3-plugins 3f5cc4963e FBX: use new loader by default %!s(int64=9) %!d(string=hai) anos
jme3-terrain 37f8ee91af more deprecation cleanup %!s(int64=9) %!d(string=hai) anos
jme3-testdata 52487041b4 fix crashes in several tests %!s(int64=9) %!d(string=hai) anos
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. %!s(int64=10) %!d(string=hai) anos
.gitignore 36e99bf032 misc: gitignore update for gradle 3.2.1 %!s(int64=8) %!d(string=hai) anos
.nb-gradle-properties f33fb69803 Add default license for new files %!s(int64=10) %!d(string=hai) anos
.travis.yml 06757f73b4 travis: upload artifacts only on linux/jdk8 %!s(int64=8) %!d(string=hai) anos
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md %!s(int64=10) %!d(string=hai) anos
README.md 7e458e496c Fixed wiki links in the realm.md %!s(int64=9) %!d(string=hai) anos
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central %!s(int64=9) %!d(string=hai) anos
build.gradle c37f0e59d2 build: fix gradle 3.2.1 deprecations %!s(int64=8) %!d(string=hai) anos
common-android-app.gradle 6dfd59ea73 android-examples: use correct maven group %!s(int64=9) %!d(string=hai) anos
common.gradle f38becf2c6 remove SSH based maven publishing %!s(int64=8) %!d(string=hai) anos
gradle.properties b99d03bd3c version: remove sdk related configuration %!s(int64=8) %!d(string=hai) anos
gradlew a7b20629e7 build: update to gradle 2.13 %!s(int64=9) %!d(string=hai) anos
gradlew.bat a7b20629e7 build: update to gradle 2.13 %!s(int64=9) %!d(string=hai) anos
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview %!s(int64=10) %!d(string=hai) anos
license.txt f33fb69803 Add default license for new files %!s(int64=10) %!d(string=hai) anos
local.properties bea1601994 jme3-android-examples: add project for android examples %!s(int64=10) %!d(string=hai) anos
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation %!s(int64=9) %!d(string=hai) anos
version.gradle b99d03bd3c version: remove sdk related configuration %!s(int64=8) %!d(string=hai) anos

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!