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- /*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package com.jme3.bullet.debug;
- import com.jme3.bullet.collision.shapes.CollisionShape;
- import com.jme3.bullet.objects.PhysicsGhostObject;
- import com.jme3.bullet.util.DebugShapeFactory;
- import com.jme3.math.Quaternion;
- import com.jme3.math.Vector3f;
- import com.jme3.renderer.RenderManager;
- import com.jme3.renderer.ViewPort;
- import com.jme3.scene.Node;
- import com.jme3.scene.Spatial;
- /**
- *
- * @author normenhansen
- */
- public class BulletGhostObjectDebugControl extends AbstractPhysicsDebugControl {
- protected final PhysicsGhostObject body;
- protected final Vector3f location = new Vector3f();
- protected final Quaternion rotation = new Quaternion();
- protected CollisionShape myShape;
- protected Spatial geom;
- public BulletGhostObjectDebugControl(BulletDebugAppState debugAppState, PhysicsGhostObject body) {
- super(debugAppState);
- this.body = body;
- myShape = body.getCollisionShape();
- this.geom = DebugShapeFactory.getDebugShape(body.getCollisionShape());
- this.geom.setName(body.toString());
- this.geom.setName(body.toString());
- geom.setMaterial(debugAppState.DEBUG_YELLOW);
- }
- @Override
- public void setSpatial(Spatial spatial) {
- if (spatial != null && spatial instanceof Node) {
- Node node = (Node) spatial;
- node.attachChild(geom);
- } else if (spatial == null && this.spatial != null) {
- Node node = (Node) this.spatial;
- node.detachChild(geom);
- }
- super.setSpatial(spatial);
- }
- @Override
- protected void controlUpdate(float tpf) {
- if (myShape != body.getCollisionShape()) {
- Node node = (Node) this.spatial;
- node.detachChild(geom);
- geom = DebugShapeFactory.getDebugShape(body.getCollisionShape());
- geom.setMaterial(debugAppState.DEBUG_YELLOW);
- node.attachChild(geom);
- }
- applyPhysicsTransform(body.getPhysicsLocation(location), Quaternion.IDENTITY);
- geom.setLocalScale(body.getCollisionShape().getScale());
- }
- @Override
- protected void controlRender(RenderManager rm, ViewPort vp) {
- }
- }
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