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- /*
- * Copyright (c) 2009-2026 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package com.jme3.vectoreffect;
- import com.jme3.math.EaseFunction;
- import com.jme3.math.Easing;
- import com.jme3.math.Vector4f;
- /**
- *
- * @author yaRnMcDonuts
- */
- public final class EaseVectorEffect extends AbstractVectorEffect implements VectorEffect {
- private VectorGroup targetVectors;
- private VectorGroup startVectors;
-
- private float duration = 0f;
- private float easeTimer = 0f;
- private float delay = 0f;
- private float delayTimer = 0f;
- private EaseFunction easeFunction = Easing.linear;
-
- private final Vector4f tempTargetVec = new Vector4f();
- private final Vector4f tempStartVec = new Vector4f();
- public EaseVectorEffect(VectorGroup vectorToModify) {
- super(vectorToModify);
- }
-
- public EaseVectorEffect(VectorGroup vectorToModify, VectorGroup targetVector, float duration) {
- this(vectorToModify);
- setEaseToValueOverDuration(duration, targetVector);
- }
-
- public EaseVectorEffect(VectorGroup vectorToModify, VectorGroup targetVector, float duration,
- float delay) {
- this(vectorToModify);
- setEaseToValueOverDuration(duration, targetVector);
- setDelayTime(delay);
- }
-
- public EaseVectorEffect(VectorGroup vectorToModify, VectorGroup targetVector, float duration,
- EaseFunction easeFunction) {
- this(vectorToModify, targetVector, duration);
- setEaseFunction(easeFunction);
- }
-
- public EaseVectorEffect(VectorGroup vectorToModify, VectorGroup targetVector, float duration,
- EaseFunction easeFunction, float delay) {
- this(vectorToModify, targetVector, duration);
- setEaseFunction(easeFunction);
- setDelayTime(delay);
- }
-
- @Override
- public void update(float tpf) {
- super.update(tpf);
-
- if (delayTimer <= delay) {
- delayTimer += tpf;
- return;
- }
-
- if (startVectors == null) {
- startVectors = vectorsToModify.clone();
- }
- easeTimer += tpf;
- float t = Math.min(easeTimer / duration, 1f);
- float easedT = easeFunction.apply(t);
- for(int v = 0; v < vectorsToModify.getSize(); v++){
-
- int targetIndex = Math.min(v, targetVectors.getSize() - 1); //allows multiple vectors to share a lesser number of targets if desired
- targetVectors.getAsVector4(targetIndex, tempTargetVec);
- startVectors.getAsVector4(v, tempStartVec);
- tempTargetVec.subtractLocal(tempStartVec);
- tempTargetVec.multLocal(easedT);
- vectorsToModify.updateVectorObject(tempStartVec.addLocal(tempTargetVec), v);
- }
- if (t >= 1f) {
- super.setIsFinished(true);
- }
- }
- public EaseVectorEffect setEaseToValueOverDuration(float dur, VectorGroup targetVector) {
- this.targetVectors = targetVector;
- duration = dur;
- startVectors = null;
- return this;
- }
- public void setDelayTime(float delay) {
- this.delay = delay;
- }
- public void setEaseFunction(EaseFunction func) {
- this.easeFunction = func;
- }
-
- @Override
- public void reset() {
- delayTimer = 0;
- easeTimer = 0;
- startVectors = null;
- super.reset();
- }
-
- }
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