TestGhostObject.java 4.7 KB

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  1. /*
  2. * Copyright (c) 2009-2012 jMonkeyEngine
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are
  7. * met:
  8. *
  9. * * Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. *
  12. * * Redistributions in binary form must reproduce the above copyright
  13. * notice, this list of conditions and the following disclaimer in the
  14. * documentation and/or other materials provided with the distribution.
  15. *
  16. * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
  17. * may be used to endorse or promote products derived from this software
  18. * without specific prior written permission.
  19. *
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  22. * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  23. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  24. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  25. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  26. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  27. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  28. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  29. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  30. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. package jme3test.bullet;
  33. import com.jme3.app.Application;
  34. import com.jme3.app.SimpleApplication;
  35. import com.jme3.bullet.BulletAppState;
  36. import com.jme3.bullet.PhysicsSpace;
  37. import com.jme3.bullet.collision.shapes.BoxCollisionShape;
  38. import com.jme3.bullet.collision.shapes.CollisionShape;
  39. import com.jme3.bullet.control.GhostControl;
  40. import com.jme3.bullet.control.RigidBodyControl;
  41. import com.jme3.math.Vector3f;
  42. import com.jme3.scene.Node;
  43. import com.jme3.scene.shape.Box;
  44. /**
  45. *
  46. * @author tim8dev [at] gmail [dot com]
  47. */
  48. public class TestGhostObject extends SimpleApplication {
  49. private BulletAppState bulletAppState;
  50. private GhostControl ghostControl;
  51. public static void main(String[] args) {
  52. Application app = new TestGhostObject();
  53. app.start();
  54. }
  55. @Override
  56. public void simpleInitApp() {
  57. bulletAppState = new BulletAppState();
  58. stateManager.attach(bulletAppState);
  59. bulletAppState.setDebugEnabled(true);
  60. // Mesh to be shared across several boxes.
  61. Box boxGeom = new Box(Vector3f.ZERO, 1f, 1f, 1f);
  62. // CollisionShape to be shared across several boxes.
  63. CollisionShape shape = new BoxCollisionShape(new Vector3f(1, 1, 1));
  64. Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, shape, 1);
  65. physicsBox.setName("box0");
  66. physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
  67. rootNode.attachChild(physicsBox);
  68. getPhysicsSpace().add(physicsBox);
  69. Node physicsBox1 = PhysicsTestHelper.createPhysicsTestNode(assetManager, shape, 1);
  70. physicsBox1.setName("box1");
  71. physicsBox1.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0, 40, 0));
  72. rootNode.attachChild(physicsBox1);
  73. getPhysicsSpace().add(physicsBox1);
  74. Node physicsBox2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
  75. physicsBox2.setName("box0");
  76. physicsBox2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.5f, 80, -.8f));
  77. rootNode.attachChild(physicsBox2);
  78. getPhysicsSpace().add(physicsBox2);
  79. // the floor, does not move (mass=0)
  80. Node node = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(100, 1, 100)), 0);
  81. node.setName("floor");
  82. node.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
  83. rootNode.attachChild(node);
  84. getPhysicsSpace().add(node);
  85. initGhostObject();
  86. }
  87. private PhysicsSpace getPhysicsSpace(){
  88. return bulletAppState.getPhysicsSpace();
  89. }
  90. private void initGhostObject() {
  91. Vector3f halfExtents = new Vector3f(3, 4.2f, 1);
  92. ghostControl = new GhostControl(new BoxCollisionShape(halfExtents));
  93. Node node=new Node("Ghost Object");
  94. node.addControl(ghostControl);
  95. rootNode.attachChild(node);
  96. getPhysicsSpace().add(ghostControl);
  97. }
  98. @Override
  99. public void simpleUpdate(float tpf) {
  100. fpsText.setText("Overlapping objects: " + ghostControl.getOverlappingObjects().toString());
  101. }
  102. }