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- /*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package jme3test.bullet;
- import com.jme3.app.Application;
- import com.jme3.app.SimpleApplication;
- import com.jme3.bullet.BulletAppState;
- import com.jme3.bullet.PhysicsSpace;
- import com.jme3.bullet.collision.shapes.BoxCollisionShape;
- import com.jme3.bullet.collision.shapes.CollisionShape;
- import com.jme3.bullet.control.GhostControl;
- import com.jme3.bullet.control.RigidBodyControl;
- import com.jme3.math.Vector3f;
- import com.jme3.scene.Node;
- import com.jme3.scene.shape.Box;
- /**
- *
- * @author tim8dev [at] gmail [dot com]
- */
- public class TestGhostObject extends SimpleApplication {
- private BulletAppState bulletAppState;
- private GhostControl ghostControl;
- public static void main(String[] args) {
- Application app = new TestGhostObject();
- app.start();
- }
- @Override
- public void simpleInitApp() {
- bulletAppState = new BulletAppState();
- stateManager.attach(bulletAppState);
- bulletAppState.setDebugEnabled(true);
- // Mesh to be shared across several boxes.
- Box boxGeom = new Box(Vector3f.ZERO, 1f, 1f, 1f);
- // CollisionShape to be shared across several boxes.
- CollisionShape shape = new BoxCollisionShape(new Vector3f(1, 1, 1));
- Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, shape, 1);
- physicsBox.setName("box0");
- physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
- rootNode.attachChild(physicsBox);
- getPhysicsSpace().add(physicsBox);
- Node physicsBox1 = PhysicsTestHelper.createPhysicsTestNode(assetManager, shape, 1);
- physicsBox1.setName("box1");
- physicsBox1.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0, 40, 0));
- rootNode.attachChild(physicsBox1);
- getPhysicsSpace().add(physicsBox1);
- Node physicsBox2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
- physicsBox2.setName("box0");
- physicsBox2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.5f, 80, -.8f));
- rootNode.attachChild(physicsBox2);
- getPhysicsSpace().add(physicsBox2);
- // the floor, does not move (mass=0)
- Node node = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(100, 1, 100)), 0);
- node.setName("floor");
- node.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
- rootNode.attachChild(node);
- getPhysicsSpace().add(node);
- initGhostObject();
- }
- private PhysicsSpace getPhysicsSpace(){
- return bulletAppState.getPhysicsSpace();
- }
- private void initGhostObject() {
- Vector3f halfExtents = new Vector3f(3, 4.2f, 1);
- ghostControl = new GhostControl(new BoxCollisionShape(halfExtents));
- Node node=new Node("Ghost Object");
- node.addControl(ghostControl);
- rootNode.attachChild(node);
- getPhysicsSpace().add(ghostControl);
- }
- @Override
- public void simpleUpdate(float tpf) {
- fpsText.setText("Overlapping objects: " + ghostControl.getOverlappingObjects().toString());
- }
- }
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