A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer a84c0eb25c add 0/0.0 param case to material test 9 rokov pred
gradle 5d2cee0187 build: update to gradle 2.13 9 rokov pred
jme3-android fbf2dd4497 Merge pull request #494 from shamanDevel/OpenCL 9 rokov pred
jme3-android-examples 898079eded Android-Examples: update doc 9 rokov pred
jme3-android-native 8899bec0cb Update native libraries 9 rokov pred
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 rokov pred
jme3-bullet e4840e2e9f Merge pull request #512 from riccardobl/pr200616 9 rokov pred
jme3-bullet-native 46891b32c6 Merge pull request #510 from bertleft/master 9 rokov pred
jme3-bullet-native-android 5be0edfd31 Update native bullet libraries for Android 9 rokov pred
jme3-core a84c0eb25c add 0/0.0 param case to material test 9 rokov pred
jme3-desktop eaa9858b18 - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. 9 rokov pred
jme3-effects e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 9 rokov pred
jme3-examples 3205b8be35 Added an option to display the generated maps on screen in the TestPBRLighting 9 rokov pred
jme3-ios 0262b72258 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 rokov pred
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 rokov pred
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 11 rokov pred
jme3-jogl 4f41a28a8c Merge pull request #527 from shamanDevel/OpenCL2 9 rokov pred
jme3-lwjgl f2384c8063 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 9 rokov pred
jme3-lwjgl3 4e79ccfa68 changed source compatibility only for lwjgl3 9 rokov pred
jme3-networking c6768dc724 Added some additional finest logging. 10 rokov pred
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM 9 rokov pred
jme3-plugins 2c1fd47a67 Merge pull request #477 from riccardobl/fix_topic35663_issue 9 rokov pred
jme3-terrain 37f8ee91af more deprecation cleanup 9 rokov pred
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 rokov pred
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 11 rokov pred
private f4f65620ec travis: set known hosts using travis config 9 rokov pred
sdk 330f018eff Merge branch 'master' into PBRisComing 10 rokov pred
.gitignore e5747c2faa Update bullet to 2.83.7 9 rokov pred
.nb-gradle-properties f33fb69803 Add default license for new files 11 rokov pred
.travis.yml 26be6d896c Updated .travis.yml to build against Java8 instead of Java7 9 rokov pred
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 rokov pred
README.md 907ee122a1 Fixed wiki links in the realm.md 9 rokov pred
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 10 rokov pred
build.gradle e5c6673df1 Update Android Plugin for Gradle to version 2.1.0. 9 rokov pred
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 rokov pred
common.gradle b01d356ee4 niftygui: add nifty repository to POM 9 rokov pred
gradle.properties 2958fc53d7 Disable buildNativeProjects 9 rokov pred
gradlew 5d2cee0187 build: update to gradle 2.13 9 rokov pred
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 rokov pred
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 11 rokov pred
license.txt f33fb69803 Add default license for new files 11 rokov pred
local.properties bea1601994 jme3-android-examples: add project for android examples 10 rokov pred
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 10 rokov pred
version.gradle 3d8cbda240 version: fix tag parsing issues 10 rokov pred

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!