A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Rémy Bouquet e159c3918a Implemented intersectBoundingBox for LightProbe 10 anos atrás
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 anos atrás
jme3-android 5c35b9bb22 Renderer: delete deprecated renderers 10 anos atrás
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 anos atrás
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 anos atrás
jme3-blender b34649d399 Bugfix: fix to importing blend files with linked content. 10 anos atrás
jme3-bullet f836b26f2e CapsuleCollisionShape: warn about scaling only if its not identity 10 anos atrás
jme3-bullet-native 3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody 10 anos atrás
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 anos atrás
jme3-core e159c3918a Implemented intersectBoundingBox for LightProbe 10 anos atrás
jme3-desktop 810c7b6fa6 native loader: set lwjgl library path for lwjgl3 10 anos atrás
jme3-effects 109c5e80cf Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 10 anos atrás
jme3-examples c47da8e9a1 Merge branch 'master' into PBRisComing 10 anos atrás
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 anos atrás
jme3-jbullet be692a2ceb Reverted changes to build script regarding bullet libs. 10 anos atrás
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 anos atrás
jme3-jogl ea28e8a449 First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend 10 anos atrás
jme3-lwjgl ed2c998f39 Merge pull request #340 from Kendanware/issue314 10 anos atrás
jme3-lwjgl3 5e8f5e6a1f Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build. 10 anos atrás
jme3-networking 7b6a742f0f Update GZIPSerializer.java 10 anos atrás
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom 10 anos atrás
jme3-plugins b4baaadc79 JmeExporter: remove useless return 10 anos atrás
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". 10 anos atrás
jme3-testdata be58be75ef Merge branch 'master' into PBRisComing 10 anos atrás
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 anos atrás
private e5b3646fe4 build: upload maven snapshots to updates server 10 anos atrás
sdk 7d07cedc4c Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing 10 anos atrás
.gitignore b84bd0d120 Merge remote-tracking branch 'upstream/master' into issue295 10 anos atrás
.nb-gradle-properties 8e9148f95f Fix for previous too optimistic merge 10 anos atrás
.travis.yml e552fb1101 travis-ci: don't try to decrypt updates key for PRs 10 anos atrás
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 anos atrás
README.md a4e1aa450d README: Add build status image 10 anos atrás
build.gradle e5b3646fe4 build: upload maven snapshots to updates server 10 anos atrás
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 anos atrás
common.gradle b84bd0d120 Merge remote-tracking branch 'upstream/master' into issue295 10 anos atrás
gradle.properties a97048a4f3 sdk build: use "nbm revision" to allow upgrades between tagged releases 10 anos atrás
gradlew fbea47e407 add gradle wrapper 11 anos atrás
gradlew.bat fbea47e407 add gradle wrapper 11 anos atrás
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 anos atrás
license.txt f33fb69803 Add default license for new files 10 anos atrás
local.properties bea1601994 jme3-android-examples: add project for android examples 10 anos atrás
settings.gradle 9ba90251d6 Merge remote-tracking branch 'upstream/master' 10 anos atrás
upload.gradle e5b3646fe4 build: upload maven snapshots to updates server 10 anos atrás
version.gradle afa9bcde7c build: reenable maven upload 10 anos atrás

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!