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- #####################################################
- # these are the ant build properties for bullet-jme #
- #####################################################
- bullet.library.name=bulletjme
- bullet.library.version=0.9
- # location of Android NDK if available
- ndk.dir=/Users/normenhansen/Documents/Code-Import/android-ndk-r7
- # change if bullet version changes
- bullet.folder=../bullet-2.81-rev2613
- bullet.download=https://bullet.googlecode.com/files/bullet-2.81-rev2613.zip
- # compile options
- bullet.compile.debug=false
- # native library compilation options
- bullet.osx.compiler=g++
- bullet.osx.syslibroot=/Applications/XCode/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk
- #/Developer/SDKs/MacOSX10.6.sdk
- # change this to msvc for MS Visual Studio compiler
- bullet.windows.compiler=g++
- bullet.linux.compiler=g++
- bullet.solaris.compiler=g++
- #cross compilation options, disable if just developing / testing on linux
- cross.compile=true
- cross.compile.target=i686-w64-mingw32
- cross.compile.target64=x86_64-w64-mingw32
- bullet.linux.crosscompiler=g++-cross
- # exec command for cmake and make for different platforms,
- # needed to compile bullet before compiling the jme bullet libraries
- cmake.windows=cmake
- make.windows=mingw32-make
- cmake.linux=cmake
- make.linux=make
- cmake.osx=/opt/local/bin/cmake
- make.osx=make
- # native header include directories
- bullet.java.include=${java.home}/../include
- # OSX has no JRE, only JDK
- bullet.osx.java.include=/System/Library/Frameworks/JavaVM.framework/Headers
- # dont change these..
- bullet.bullet.include=${bullet.folder}/src
- bullet.build.dir=build/bullet/
- bullet.source.dir=src/bullet-native
- bullet.output.base=lib/bullet
- bullet.output.dir=${bullet.output.base}/jarcontent/native
- bullet.jme.dir=dist
- bullet.lib.dir=dist/lib
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