sha..rd e3366f14b8 Animation system revamp 14 лет назад
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android 3f95a0ca2f * Eclipse classpath no longer includes .svn folders 14 лет назад
blender e3366f14b8 Animation system revamp 14 лет назад
bullet 7cd6b48d9e - native bullet: revert native build changes 14 лет назад
core e3366f14b8 Animation system revamp 14 лет назад
core-data dcb71def31 * Specular color is now black by default 14 лет назад
core-plugins 97a9b4ee00 * Fix MTL issue where "Tr 0" could cause model to be invisible even though illum index specifies that it shouldn't use transparency 14 лет назад
desktop 5feebef7c5 * AwtMouseInput event queue is now synchronized like it should be 14 лет назад
desktop-fx fdd29d7be3 - fix HDRRenderer on OSX 14 лет назад
games d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 лет назад
jbullet 93326d1285 - fix ragdoll listeners being looped when no listener list exists 14 лет назад
jogg 64c61c86e4 * Fix syntax errors due to JmeSystem/Platform changes 14 лет назад
jogl 9e53abbb7a move jme3 to trunk 14 лет назад
jogl2 9e53abbb7a move jme3 to trunk 14 лет назад
lwjgl-oal caaf407546 * Prevent linux crash if OpenAL cannot be loaded 14 лет назад
lwjgl-ogl 0372a5ed6d * Add lighting support to OpenGL1 renderer 14 лет назад
networking c548987709 Removing the deprecated packages and old version of the 14 лет назад
niftygui 52d1aaaaf2 Nifty RenderDeviceJme Bugfix: When we cache BitmapText instances to speed up text rendering we need to make sure that we take the font and the color into account as well! When we cache BitmapText instances only using the actual "text" it is possible that the exact same text - when it is rendered in different fonts - will be used from the cache (and then using the wrong font!) This has now been fixed. 14 лет назад
ogre c773395ace Animations refactoring. 14 лет назад
pack 9e53abbb7a move jme3 to trunk 14 лет назад
terrain ca628fe5d6 fixed terrain scale bug 14 лет назад
test e3bff6d62a * Moved checkFrameBufferError() to part that sets up framebuffer. Can prevent odd crashes on some systems before any framebuffer is active. 14 лет назад
test-data 780da5e581 Tests for loading bone and object animation from blender added. 14 лет назад
tools 2636343ac7 * Fix hard edge bug for spot lights on NVIDIA cards 14 лет назад
xml 826c285551 * XMLImporter can now read version numbers from XML J3O 14 лет назад