| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192 |
- /*
- * Copyright (c) 2011 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package com.jme3.network;
- import com.jme3.network.base.DefaultClient;
- import com.jme3.network.base.DefaultServer;
- import com.jme3.network.base.TcpConnectorFactory;
- import com.jme3.network.kernel.tcp.SelectorKernel;
- import com.jme3.network.kernel.tcp.SocketConnector;
- import com.jme3.network.kernel.udp.UdpConnector;
- import com.jme3.network.kernel.udp.UdpKernel;
- import java.io.IOException;
- import java.net.InetAddress;
- /**
- * The main service provider for conveniently creating
- * server and client instances.
- *
- * @version $Revision$
- * @author Paul Speed
- */
- public class Network
- {
- public static final String DEFAULT_GAME_NAME = "Unnamed jME3 Game";
- public static final int DEFAULT_VERSION = 42;
- /**
- * Creates a Server that will utilize both reliable and fast
- * transports to communicate with clients. The specified port
- * will be used for both TCP and UDP communication.
- */
- public static Server createServer( int port ) throws IOException
- {
- return createServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, port, port );
- }
- /**
- * Creates a Server that will utilize both reliable and fast
- * transports to communicate with clients. The specified port
- * will be used for both TCP and UDP communication.
- */
- public static Server createServer( int tcpPort, int udpPort ) throws IOException
- {
- return createServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, tcpPort, udpPort );
- }
- /**
- * Creates a named and versioned Server that will utilize both reliable and fast
- * transports to communicate with clients. The specified port
- * will be used for both TCP and UDP communication.
- *
- * @param gameName This is the name that identifies the game. Connecting clients
- * must use this name or be turned away.
- * @param version This is a game-specific verison that helps detect when out-of-date
- * clients have connected to an incompatible server.
- * @param tcpPort The port upon which the TCP hosting will listen for new connections.
- * @param udpPort The port upon which the UDP hosting will listen for new 'fast' UDP
- * messages. Set to -1 if 'fast' traffic should go over TCP. This will
- * completely disable UDP traffic for this server.
- */
- public static Server createServer( String gameName, int version, int tcpPort, int udpPort ) throws IOException
- {
- UdpKernel fast = udpPort == -1 ? null : new UdpKernel(udpPort);
- SelectorKernel reliable = new SelectorKernel(tcpPort);
-
- return new DefaultServer( gameName, version, reliable, fast );
- }
-
- /**
- * Creates a client that can be connected at a later time.
- */
- public static NetworkClient createClient()
- {
- return createClient( DEFAULT_GAME_NAME, DEFAULT_VERSION );
- }
- /**
- * Creates a client that can be connected at a later time. The specified
- * game name and version must match the server or the client will be turned
- * away.
- */
- public static NetworkClient createClient( String gameName, int version )
- {
- return new NetworkClientImpl(gameName, version);
- }
-
- /**
- * Creates a Client that communicates with the specified host and port
- * using both reliable and fast transports.
- */
- public static Client connectToServer( String host, int hostPort ) throws IOException
- {
- return connectToServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, host, hostPort, hostPort );
- }
- /**
- * Creates a Client that communicates with the specified host and separate TCP and UDP ports
- * using both reliable and fast transports.
- */
- public static Client connectToServer( String host, int hostPort, int remoteUdpPort ) throws IOException
- {
- return connectToServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, host, hostPort, remoteUdpPort );
- }
- /**
- * Creates a Client that communicates with the specified host and port
- * using both reliable and fast transports.
- */
- public static Client connectToServer( String gameName, int version,
- String host, int hostPort ) throws IOException
- {
- return connectToServer( gameName, version, host, hostPort, hostPort );
- }
- /**
- * Creates a Client that communicates with the specified host and and separate TCP and UDP ports
- * using both reliable and fast transports.
- *
- * @param gameName This is the name that identifies the game. This must match
- * the target server's name or this client will be turned away.
- * @param version This is a game-specific verison that helps detect when out-of-date
- * clients have connected to an incompatible server. This must match
- * the server's version of this client will be turned away.
- * @param tcpPort The remote TCP port on the server to which this client should
- * send reliable messages.
- * @param udpPort The remote UDP port on the server to which this client should
- * send 'fast'/unreliable messages. Set to -1 if 'fast' traffic should
- * go over TCP. This will completely disable UDP traffic for this
- * client.
- */
- public static Client connectToServer( String gameName, int version,
- String host, int hostPort, int remoteUdpPort ) throws IOException
- {
- InetAddress remoteAddress = InetAddress.getByName(host);
- UdpConnector fast = remoteUdpPort == -1 ? null : new UdpConnector( remoteAddress, remoteUdpPort );
- SocketConnector reliable = new SocketConnector( remoteAddress, hostPort );
-
- return new DefaultClient( gameName, version, reliable, fast, new TcpConnectorFactory(remoteAddress) );
- }
-
-
- protected static class NetworkClientImpl extends DefaultClient implements NetworkClient
- {
- public NetworkClientImpl(String gameName, int version)
- {
- super( gameName, version );
- }
-
- public void connectToServer( String host, int port, int remoteUdpPort ) throws IOException
- {
- connectToServer( InetAddress.getByName(host), port, remoteUdpPort );
- }
-
- public void connectToServer( InetAddress address, int port, int remoteUdpPort ) throws IOException
- {
- UdpConnector fast = new UdpConnector( address, remoteUdpPort );
- SocketConnector reliable = new SocketConnector( address, port );
-
- setPrimaryConnectors( reliable, fast, new TcpConnectorFactory(address) );
- }
- }
- }
|